It's the Royal "we".![]()
Not sure that's "Grandma-freindly" there EW.![]()
I just think having magic shops with hundreds of items available, each costing a small fortune, is implausible and senseless.
Consider the old rule of thumb that 10% of the population is leveled (i.e. NPC adventurers, etc with level appropriate loot). This means that in a large enough population, there are NPCs with similar piles of unwanted magic loot. Once again, creating supply and demand.
Nothing you can say will convince me that every town of sufficient size will have a +1 thundering kukri for sale.
The DMG says that anything under the GP limit is readily available. Scrolls of animate dead, +1 brilliant energy greatclubs, wands of touch of fatigue, robes of the archmagi (his and hers), all available. Staff of evocation with 8 charges? No problem, we got lotsa that. Oh, you want a cursed spear that stabs its owner? We'll have to go get that from storage.
I don't know where you got that, but consider the 1st ed. AD&D DMG, page 35: "Human and half-orc characters suitable for level advancement are found at a ratio of 1 in 100. Other races have an incidence of 1 in 50."Janx said:Consider the old rule of thumb that 10% of the population is leveled.
The starting point -- the environment to which other assumptions have adapted -- is more DM control. I'm currently a player in a game that uses 1e/2e books, but in the sort of constrained scenario that has long predominated. This DM has a number of house rules and conventions adjusting the game to that. There's a "social contract" that we go on "the adventure" the DM has plotted out. That means that we really do encounter only what and when the DM chooses -- in magic items as in all else.I suspect that the real root of not wanting magic shops in a campaign has more to do with GM control.
That's just it, it is an old rule. The default assumption in 4E isn't that the PC's are just one of many groups of adventurers seeking thier fortune.
The PC's are somewhat unique heroes in world filled with darkness dotted with occasional points of light.
In this world the PC's are really the only ones with a need and desire for a great many types of magical items. An entire economy of millions of gp in assets effectively exists to serve a half dozen people. If adventurers were very common then magic shops might have actual customers but then the PC's wouldn't be the special snowflakes they are supposed to be.
I don't know where you got that, but consider the 1st ed. AD&D DMG, page 35: "Human and half-orc characters suitable for level advancement are found at a ratio of 1 in 100. Other races have an incidence of 1 in 50."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.