Ahnehnois
First Post
I think the swift/minor action was a great addition.
The balancing factor in D&D combat is not what you can do in a day or an hour or a minute (and definitely not in an "encounter"). It's what you can do in a round. Firmly defining that, creating granularity by having three basic types of actions (three is a really useful number), and having all three used frequently in the rules makes the game tactically interesting and robust, while being much more comprehensible than some alternatives (remember 2e initiative? I don't, but I remember it was a pain in the ass).
The balancing factor in D&D combat is not what you can do in a day or an hour or a minute (and definitely not in an "encounter"). It's what you can do in a round. Firmly defining that, creating granularity by having three basic types of actions (three is a really useful number), and having all three used frequently in the rules makes the game tactically interesting and robust, while being much more comprehensible than some alternatives (remember 2e initiative? I don't, but I remember it was a pain in the ass).