Drowbane
First Post
Quasqueton said:... And I’ve seen TPKs result from such behavior.
Heroes in books and movies often run from, hide from, and avoid unnecessary or dangerous fights. Why do RPG heroes always choose to fight?
Have you ever seen PCs run from, hide from, surrender to, or avoid unnecessary and dangerous encounters? Is it a Player mentality? Is it a DM description?
Quasqueton
I blame it on the player-myth that the DM will always generate "balanced" encounters no matter what. Balanced encounters = xp and loot. Why run from that? As a DM, I will ruthlessly dish out TPKs until players get past this myth. In fact, when I call for characters for a game, I expect everybody to roll up three characters.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Now, thats not to say I don't generate balanced fights more often than not, I have no qualms with throwing out a creature the PCs should run from. In the past this has resulted with the PCs barely surviving encounters and feeling heroic for killing something out of thier league.
On a related note, any Dragon I run is aimed at a TPK (unless the PCs are brilliant).
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