Standing up - AoO in D&D?

I agree that one *should* be able to move while prone, but it's not allowed per the rules. As in it's not covered, but certainly something I'd allow because the game is somewhat simulationist. Personally, I restrict characters to a 5-step. That's a house rule though.

Greg
 

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I agree that one *should* be able to move while prone, but it's not allowed per the rules.

I'm... not certain I agree.

Under the condition summary in the DMG, a grappled character cannot move. An entangled character either cannot move, or moves at half speed. A paralyzed or petrified character cannot move. An exhausted character moves at half speed.

There is no mention of movement penalties or prohibition for prone characters.

-Hyp.
 

From the Glossary:
"prone: Lying on the ground. A prone character has a
–4 penalty to AC and a –4 penalty on melee attack rolls.
Such a character can make ranged attacks only with a
crossbow. An attacker gets a +4 bonus when attacking a
prone character with a melee attack or a –4 penalty
when doing so with a ranged weapon. Standing up
from prone is a move-equivalent action. A character
may assume a prone position on purpose to gain extra
defense against ranged attacks, or the position may
result from tripping, falling, being overrun, or some
other such event."

It covers a lot of contingents, but nothing about being able to move, only getting up seems to be an option.
 

Artoomis said:
Since swimming is at 1/4 speed and prone movement would certainly be slower than swimming, I'd allow prone movement at 1/10 speed (I used 1/10 mostly for convenience - 1/8 might make more sense but in it's nearly the same given the "round down" rule).

I don't know about anyone else, but I'm certain I can crawl or crab-walk a heck of a lot faster than I can swim. Personally, I'd permit half-speed as a move-equivalent (like moving across a precarious surface), and I'd definitely allow a 5-foot "step".
 

It covers a lot of contingents, but nothing about being able to move, only getting up seems to be an option.

From the Glossary:

dazzled: Unable to see well because of overstimulation of the eyes. A dazzled creature suffers a -1 penalty on attack rolls until the effect ends.

deafened: Unable to hear. A deafened character suffers a -4 penalty to initiative, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components.

invisible: Visually undetectable. Invisible creatures gain a +2 bonus to attack rolls and negate Dexterity bonuses to their opponents' AC.

blinded: Unable to see. A blinded character suffers a 50% miss chance in combat, loses any Dexterity bouns to AC, moves at half speed, and suffers a -4 penalty on Search checks and on most Str- and Dex-based skill checks.

-----

So, if I understand your position correctly, a blinded character can move at half speed (because the glossary says you can), but a deafened, dazzled, or invisible character can't move at all (because the glossary completely fails to mention any effect on how a character moves)?

-Hyp.
 


Hypersmurf said:


So, if I understand your position correctly, a blinded character can move at half speed (because the glossary says you can), but a deafened, dazzled, or invisible character can't move at all (because the glossary completely fails to mention any effect on how a character moves)?

-Hyp.

No, of course not. My position is the only movement technically allowed by the rules is to stand up once one is prone. All of the rules involving being prone assume one stands up before moving.

-edit- (sorry just woke up)
As I've said, I'll gladly recant that stance if anyone can find a reference indicating otherwise.

Greg
 
Last edited:

No, of course not. My position is the only movement technically allowed by the rules is to stand up once one is prone. All of the rules involving being prone assume one stands up before moving.

They say nothing of the sort. They say that standing up is an MEA. They are silent on the matter of moving without standing up.

Many of the conditions specifically say you can't move, or have reduced movement. Prone does not.

-Hyp.
 

Dingleberry said:


I don't know about anyone else, but I'm certain I can crawl or crab-walk a heck of a lot faster than I can swim. Personally, I'd permit half-speed as a move-equivalent (like moving across a precarious surface), and I'd definitely allow a 5-foot "step".

I was considering prone movement as low-crawl, which is pretty darn slow. Crawling on all fours is not the same as what I envisioned. I envisioning moving while truly prone - your belly stays in contact with the ground at all times.
 

Artoomis said:


I was considering prone movement as low-crawl, which is pretty darn slow. Crawling on all fours is not the same as what I envisioned. I envisioning moving while truly prone - your belly stays in contact with the ground at all times.

I thought "prone" just meant "lying on the ground". If it meant "belly to the ground", I'd impose a lot more than a -4 melee attack penalty - especially if using a two-handed weapon!
 

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