Star Trek: Ascendant - OOC


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Blackrat - I do think it would be intimidating, especially since she is not on board yet, and has no idea that you will be there. I have worked with one of my teachers before, everything you did felt like it was a test and the instructor was grading you.

As for the relationship, I will follow your lead. I am not going to force a romance on any player, unless they are interested in following that story line. If you are interested in a romance with any of the npcs, any player can PM me and we can discuss it.

HolyMan & Rhun - There were a set of advanced flight/tactical maneuvers actually published in Decipher's Trek game. I could look at them and see if they could be converted over easily.

An example would be like attack pattern Zeta Alpha 3, in which there would be a combined 4 actions where Benson would do a Z-axis swoop followed by a high velocity turn, and then Fire in Passing which Benson would give Hale a bonus to Hit on the final action, but it would be a complicated maneuver in which penalties would be added for Benson's multiple actions.

If Benson would miss any of the rolls, Hale might be at a negative for the final shot. Would this be more realistic for you on the starship combats? Would you gentlemen like me to look at the rules?


Ascendant Thread - I have moved the skill rolls with the examples to a rule section on the Ascendant Thread along with a couple of other items.

I will slowly be adding more rules, like a full skill list, Advantages and Disadvantages list, as well as how experience works. I have just been trying to catch up at work lately. Any time I add a rule section I will make a note on the OOC thread, so if your interested you can look at it.
 
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HolyMan & Rhun - There were a set of advanced flight/tactical maneuvers actually published in Decipher's Trek game. I could look at them and see if they could be converted over easily.

An example would be like attack pattern Zeta Alpha 3, in which there would be a combined 4 actions where Benson would do a Z-axis swoop followed by a high velocity turn, and then Fire in Passing which Benson would give Hale a bonus to Hit on the final action, but it would be a complicated maneuver in which penalties would be added for Benson's multiple actions.

If Benson would miss any of the rolls, Hale might be at a negative for the final shot. Would this be more realistic for you on the starship combats? Would you gentlemen like me to look at the rules?

I like this concept, as it better matches the type of starship combat seen during Star Trek DS9 battle scenes. DS9 was much better at actually having ships move around during battle than TNG was.
 

I like this concept, as it better matches the type of starship combat seen during Star Trek DS9 battle scenes. DS9 was much better at actually having ships move around during battle than TNG was.

I am for anything :)

We should try a few right see what we like ????

Hm
 

We should try a few right see what we like ????

Well, since we will be taking orders from the Captain and/or X.O., I just figure they'll tell us what to do. "Ensign Benson, attack pattern Omega-3. Commander Hale, fire at will." Then we do our thing, and see what happens. :D
 

HolyMan & Rhun - Ok, I will take a look at the rules and see what we can do.



Ascendant Thread - I have added some more pictures up on the thread. See how they look. I like the old style look for the observation lounge, and have the breifing room seperate.

Skill list added to Ascendant Thread.
 
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