Venport said:My next RPG question is what erra should i run??
I'm thinking New Jedi order... i like the yuuzong vong (sp) and most of my player have never heard of them... there is also what was left of the empire and much more but i wanted some imput on he different erras of play....
If your players are only familiar with the movies, I'd suggest putting your campaign in one of those two eras, so that they feel like it's something they know.
The Rise of the Empire era (or before) has the advantage of having an established Jedi Order; in my experience, an awful lot of players want to play Jedi.
To me, the Rebellion Era is "true" Star Wars, but those are the movies that I grew up on. Depending on how closely you want to hew to the events of the movies, that era makes playing Force-users, especially Jedi, difficult, if not impossible.
The New Republic / New Jedi Order eras, as well as the Tales of the Jedi / Knights of the Old Republic eras, have pretty rich detail through the Expanded Universe (i.e., everything but the movies, like the books and comics). However, while ever SW fan knows the movies, many fans haven't read the books, played the video games, etc., and so those eras may be less appealing to them.
Venport said:Also how many referenced to the movies should i touch on... for example i plan on opeing the game up with the evacuating from a planet (they will not know why untill later) as it expolodes they are asked by the captain to main the guns and take out a few tie fighters the captian will later thank them and introduce himself as captain antillies (sp)... i thought this would be cool... the planet will ither be aleran (if in rebelion erra) or a different planet destroyed by the proto star destorer that is in the later SW books... (have not thought much about it if it is in the Rise of the empire era)
is this good??? what about other feferences??? and sugestions??? i think half the reason of playing this is having fun tieing your PC's into the story lies of the books and movies... what dose everyone else thing??
It's fun, for both players and GMs, to have the game touch on events, places, and people from the movies. However, I'd advise you to be judicious in how you do this, especially with events and people. It'd be cool for the PCs to be involved in smuggling the Death Star plans to Princess Leia; it'd be far less cool if the PCs wind up as bystanders watching the movie characters do their thing.
In the SW games I've run, I've used most of the main characters from the Original Trilogy, but almost always as cameos. Yes, you want to make sure it feels like Star Wars, but always make sure that the PCs are the heroes of the story.