Star Wars - Better Days. [Started up!]

Caros said:
And I'm back for a little bit today, sorta touch and go as far as posting the last few days, and for this I beg your fogiveness and submit myself for a thousand deaths. ^_^;

That said, James Heard, sorry I missed you in the initial mention of characters. I actually found your ideas amusing as all hell, but just completely went brain dead as far as including them for this, I offer you an additional two deaths in recompense. That or you can take your pick of either of your "Ex imperial" Concepts, I like them both =)

That said, My revised list!

Captain - Jemal (He seems to be wanting this, and since he paid for 1/2 the book.... =.=;)Second Mate/Pilot - Ambrus. (I love the idea of a droid second mate, but if you can manage to fit pilot in as well, the ship still seems to be looking for a full time pilot =)
Co-Pilot/Gunner/Backup Engineer - Ikluk (I'm thinking a combination of the three would be your best bet.)
Engineer - Rylee 'R.C.' Citris
Muscle - Brother Allard
Passenger/Force Sensitve - Shayuri
Ex-imperial - James (Do you want to be part of the crew? Or would you rather be a passenger?)

Alright, beyond that I'm probably going to be accepting at most, a ships pilot, and perhaps 1-2 more passengers.

I'll be posting ship stats tomorrow of wednsday at the latest, and closing recruitment then. Characters should hopefully be finalized by friday.

Ideally I'm going to have the game running by saturday or sunday. I'm going to set the basic plot of things and give the pc's time to interact and get to know each other while I'm on my vacation (4-8th) Then pick up the action pretty much the moment I get back.

Good huntin people!!

I would be happy to do a pilot. No saga rules yet though... If I can grab some time here today I will try to get them.

I will also make sure he/she/it has some combat orientation if we are missing that

Edit: just bought book reading now...
 
Last edited:

log in or register to remove this ad

Caros said:
Second Mate/Pilot - Ambrus. (I love the idea of a droid second mate, but if you can manage to fit pilot in as well, the ship still seems to be looking for a full time pilot =)
That sounds ideal to me. After all, being second in command sounds nice, but assuming the Captain is aboard then most of the time there wouldn't really be much for a second mate to do on such a small ship; Primary helmsman gives him a ready role to fill. Besides, since the ship's safety has to be the captain's primary concern, who would he trust more to fly it other than his right-hand droid? I'm thinking that an LE series repair droid would be the ideal model to fill the pilot/leadership responsibilities we're describing.

How much extra starting funds might we be starting with? It's rather important for a droid character. ;)
James Heard said:
Ambrus: Droid Engineer?
Although it'd make some sense for the droid to be the ship's engineer, I believe that position's already taken. That being said, I do intend to have some ability to function as a secondary engineer if need be.
ValenarJaeldira said:
That said, a Computer Slicer might be cool.
Aside from ship's operations, I naturally intend to make this a primary skill for my character. So don't worry about us lacking a competent slicer. ;)
 
Last edited:

Ambrus said:
That sounds ideal to me. After all, being second in command sounds nice, but assuming the Captain is aboard then most of the time there wouldn't really be much for a second mate to do on such a small ship; Primary helmsman gives him a ready role to fill. Besides, since the ship's safety has to be the captain's primary concern, who would he trust more to fly it other than his right-hand droid? I'm thinking that an LE series repair droid would be the ideal model to fill the pilot/leadership responsibilities we're describing.Although it'd make some sense for the droid to be the ship's engineer, I believe that position's already taken. That being said, I do intend to have some ability to function as a secondary engineer if need be.Aside from ship's operations, I naturally intend to make this a primary skill for my character. So don't worry about us lacking a competent slicer. ;)

uh oh, well there goes my ideas.

I had thought droid pilot, but that would step on toes. hrmm, got the force thing covered, captain, doc, melee/ranged... Okay so any suggestions? Passenger of some sort then?

ooc:

A few ship name possibilites:

Even Odds
Hidden Rose
Osprey - hey can't copy the falcon too close 'eh
Rim Runner
Jack of all Trades (Joat for short)
 
Last edited:

RAWR! I did it again. Was adding the doctor, got sidetracked and completely missed him. Woe is me!

Seriously though, the doctor is added to the list leaving me with pretty much one additional person to add (I'm trying to keep it down to a limit of 10) So consider recruitment closed to people who have posted in the thread. Lot of intrest in this one from what I've been seeing, hope I can do it justice.

Final list of players

Captain - Jemal (He seems to be wanting this, and since he paid for 1/2 the book.... )
Second Mate/Pilot - Ambrus. (The second mate's duties will mostly be in planning, taking care of anything the captain can't be bothered to, and backing up the captain. At least some minor skill with a weapon would be nice but isn't required. If you can fit all of that in a droid, with an emphasis on pilot, power to you!)
Co-Pilot/Gunner/Backup Engineer - Ikluk (I'm thinking a combination of the three would be your best bet.)
Engineer - Rylee 'R.C.' Citris
Muscle - Brother Allard
Passenger/Force Sensitve - Shayuri
Ex-imperial - James (My best bet in this seems to be passenger. Both of the suggested PC's would be wanted men, and from the way things are shaping up we've got a bevy of wanted people on this ship. The 501 clone could help out with any violence that needs doing, And the Former trooper could help out doing odd jobs/cooking mayhap.)
Val - As above mentioned, You're the Doc, 1000 apologies.
Fenris - Hmm, your best bet at this point seems to be as a passenger of some form or another. Bounce a few ideas off me and we'll see what we got.

Thats all for now, be bouncing around for a bit longer today but don't think I'll be posting till tomorrow morning.

Also the above list while finalized for Players isn't finalized for what you're playing, if you guys wish to shuffle within yourselves I don't mind so long as we get things rollin =)

Lastly, I'd like everyone to give a sort of "Okay" in the near future, just so I'm not relying on anyone who might have lost intrest.
 


Fenris2 said:
ooc:

A few ship name possibilites:

Even Odds
Hidden Rose
Osprey - hey can't copy the falcon too close 'eh
Rim Runner
Jack of all Trades (Joat for short)

What about the... Enterprise?

*runs for cover*
 

Someone said:
What about the... Enterprise?
Set phasers on chuncky salsa. :mad: ;)

BTW, does anyone know if droids can now gain and accumulate force points? The writeup on droids mentions that they can't gain the Force Sensitivity feat or learn Force powers, but there's no mention of force points. The force point section doesn't make any mention of it either way. :\[sblock=Here's a tentative character build that remains a work in progress]R-LE-1

Cybot Galactica LE Series Repair Droid
Medium droid (2nd-degree) Noble 3 / Scoundrel 4 / Ace Pilot 4
Force 11
Init -1; Senses Perception +10
Languages Basic, Binary, 11 unassigned
–––––––––––––––––––––––––
Defenses Fort +13, Ref +16, Will +13
hp 18 +7d6 + 4d8; Threshold 12
Immune droid traits
–––––––––––––––––––––––––
Spd 6 squares (walking)
Melee ?
Ranged ?
Fighting Space 1 square; Reach 1 square
Base Attack +8; Grapple +9
–––––––––––––––––––––––––
Abilities Str 12, Dex 12, Con –, Int 20, Wis 11, Chr 14
Talents Born Leader, Distant Command, Gimmick, Hyperdriven, Vehicular Evasion, Keep it together
Feats Improved Defenses, Tech Specialist, Linguist, WP (pistols, simple weapons), Point Blank Shot, Skill Focus (Initiative), Skill Focus (Mechanics), Skill Focus (Pilot), Skill Focus (Use Computer), Vehicular Combat
Skills Deception +12, Initiative +16, Knowledge (Bureaucracy) +15, Knowledge (Galactic Lore) +15, Knowledge (Physical Sciences) +15, Knowledge (Technology) +15, Mechanics +20, Perception +10, Persuasion +12, Pilot +16, Use Computer +20
Systems ?
Possessions ?
Availability Licensed; Cost ?
–––––––––––––––––––––––––
Experience 55,000
–––––––––––––––––––––––––
Height: 1.7 meters

Data File Image
LE Design Specs[/sblock]Suggestions are welcome.
 
Last edited:

R-LE-1 looks good, but have in mind that Ikluk (my character) also has Mechanics +20, is loaded up on Mechanics talents and he's supposed to be the backup engineer (I don't want to know what the main one is going to be able to do!). Probably you can use that Skill focus: mechanics feat for something else.
 


I'm here and very interested.

I'll probably pick up the book either today or tomorrow, so will probably wait to finalize the character until then. It won't change much, however.

Also, I'm thinking that Larshhk - being a bit antisocial - will probably need to owe someone aboard a life-debt in order to keep him from manufacturing a scenario in which everyone but him winds up dead. I'm thinking that person will probably need to be the captain.

Also, with regard to equipment, I'm imagining Larsshk owning a few more than the average number of weapons. He's something of an aficionado - a collector, really. I think he probably has rather more of an arsenal in his stateroom than most people aboard will realize. Or be comfortable with.
 

Remove ads

Top