Star Wars - Clone Wars: The Kaminoan Incident. (OOC) [Full]

Shalimar, hope you are still with us.

Keia, nice character view on the group. I like that.

Kitana, I'm goona keep an eye on your wild girl around my good boy

Do we have a Rogue's Gallery board for our characters? Wasn't sure if I missed it.
 

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Tal Jinn
Jedi Consular 5, Jedi Investigator 2

7d8 HD; 40 vp's, 10 wp's

STR 10, DEX 12, CON 10, INT 18, WIS 14, CHA 13 (Intelligence was raised at 4th level)

Atk: Melee +4 (4d8, Lightsaber); Fort +6, Ref +5, Will +6; Defense 18 (19 w/Dodge, 23 w/Dodge+Expertise); Reputation +3; SQ Deflect(Extend Defense, Defense +2, Attack -4)

Skills: Bluff +6 (3 ranks), Diplomacy +5 (4), Intimidate +9 (6), Pilot +5 (4), Knowledge:Forensics +8 (4), Knowledge: Politics +8 (4), Knowledge:Jedi Lore +6 (2), Search +12 (6), Sense Motive +14 (10), Spot +6 (4), Treat Injury +6 (4)

Force Skills: Affect Mind +13 (10), Enhance Senses +7 (5), Empathy +8 (6), Far Seeing +7 (5), Force Lightning +8 (4), Force Strike +8 (4), Friendship +7 (6), Heal Self +9 (8), Telepathy +8 (6)

Feats: (1)Expertise, (H)Dodge, (Cnslr2) Persuasive, (3)Mind Trick, (6)Rage, (Inv2) Sharp-Eyed, (Knt) Dissipate Energy

Description and Personality: Tal was once a brilliant padawan with sharp eyes, a sharper mind and an eagerness that bordered on the troublesome. His quick, kind smile brought warmth to his instructors and made him many friends during childhood. Since his ordeal, however, he has withdrawn and become somewhat judgemental and cynical. He still retains his keen mind which is capable of stripping a person of any guises or charades within moments of meeting them. His once charming wit has recently aquired a stronger bite, but it is something he must struggle with alone.

History: Tal Jinn (pronounced TAhl, not Tayl or TOhl), a young cousin to the great Qui Gon, displayed the early aptitude for sensitivity to the Force. Through his family's connections, he was able to join the Academy while he was still very young. During his years of training, his visits with his cousin were very rare but he still felt great remorse upon hearing of Qui Gon's death.

When his education was complete, the Council felt it best for him to learn from a more reserved Master who could teach him greater patience and how to harness his abundance of energy. He was sent to the Fondor System to train with a Cerean named Maj-Odo.

There he trained for several years until learning of the Clone Wars. The fighting was spreading rapidly and he and Maj-Odo quickly found themselves in the middle of it. In the massive, flying city of Seist, Seperatist forces began forcing huge numbers of the unruly populace off the decks and into the sky. Overwhelmed and facing certain death, Maj-Odo instructed Tal to take a group of refugees and attempt an escape. His Master sacrificed himself in a distraction which bought them just enough time to escape the pens and make a daring, three day gambit for the airdocks.

Along the way, Tal and his group of fleeing citizens encountered fierce resistance in a sleepless game of cat-and-mouse. It was then, when death loomed over him, that he gave into the Dark Side in the hopes of saving the people. As time raced by, he entered a predatory state in which he was one with the Dark Side, slaying soldier after soldier with the Force.

For his successful efforts during the Slaughter of Seist, Tal Jinn was raised to Jedi Knight. But for his personal failure, the Council could come to no satisfactory pentinence. Finally, sensing his own shame and guilt over the matter, they allowed him time to decide his own fate and sort out his inner Dark Side under close supervision.

OOC: For a time during the escape, Tal Jinn was considered 'dark', having accumulated more dark side points than his Wisdom score. However, in accomplishing such an act of great heroism, they were reduced to one less than half his Wisdom score: 6. He has spent 2 of his starting 10 Force Points to reduce that number to 4.
 

Impatient aren’t you my young Jedi.

I have the threads up for you to get started. I hope Shalimar changes her mind. If not I will play the Sixth Jedi. Cause I’d like to play too :p
 



I have been convinced, I'll stay on, but my reason for not wanting to play remains valid at least to me, so I wont be playing Jayna. If thats ok with Elrick, then I would still like to play. Here is the replacemnet for Jayna, As a note, the Kushiban are on page 68-69 of the <pi>ower of th Jedi Book, they are a small sized race resembling flop eared rabbits, with fur that changes color according to their moods. They can move on 2 legs or 4, and are a relatively peaceful race, and for this reason Jaq'lene still uses a training Saber unless she absolutely must kill. Jaq'lene has much the same personality as Jayna, she is out-going, friendly, athletic, and very inquisitive.

Jaq'lene
Female Kushiban
Jedi Guardian 5/ weapon Master 2

Str: 6 (-4 species)
Dex: 18 (+4 species)
Con: 12
Int: 16 4th level ability point increase
Wis: 10
Cha: 16

Def: 22 (25), Init: +8, Speed: 10, HD: 1d10+1, VP/WP: 47/12, Force Points: 10, Fort: +7, Ref: +9, Will: +5
Jump +4, Mood Fur, Deflect (attack -4, defense +2)
BAB +7
+11/+6 (3d6/ 20) laster pistol
+14/ +9 (4d8/19-20) Personal Lightsaber
+14/ +9 (4d8/19-20, only does 1d3-2 wounds on a critical hit, regular on vitaity) Personal Training Lightsaber

Starting Feats: Exotic Weapon Proficiency (light-saber), Force-Sensitive, Weapon Group Proficiency (blaster, simple weapons)
Feat Progression:
Level 1: Weapon Focus Light Saber, Improved Initative(Bonus Species feat)
Level 2: Combat reflexes
Level 3: Combat Expertise
Level 6: Dissipate energy, Weapon Finesse Light Saber
Level 7: Light Saber Defense

Force Training: Control, Alter, Sense
Languages: Basic, Kushiban, Duro

Skills:
Diplomacy +8(10)
Pilot +10(4)
Tumble +10(6)


Force Skills:
Affect Mind +13(10)
Battle-mind +11(10)
Force Light +6(6) (Dark siders beware)
Friendship +5(2)
Heal Self +13(10)
Move Object +9(6)

Equipment: Personal Light Saber (Blue), Robes, Utility belt, com-link, credit-chip (1000cr), Training Light saber, Blaster Pistol
 
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Kushiban!

that sounds so cute!

Here are the requirements for Jedi Weapon Master

BaB:+5
Skills: Battlemind 8+, Tumbe 6+
Jedi Level 5+
Feats: Alter, Control, Combat Expertise, Force-Sensitive, Sense, Weapon Focus(any melee weapon or punch)

Level 1: bonus weapon feat, deflect defense +1
Level 2: Increase weapon damage 1d8
 

Kit, due t poor planning on my part now have the POTj book, and my RCRB is at school. So, I just need to know one thing, can I tae expertise or weapon focus as a 2nd level Jedi Guardian, if I can take either, than all the feats square up, and its all good.

Though now that I think of it, maybe a defense of 28 may be a bit higher then I need, though can one ever have too high a defense? I am thinking maybe burst of Speed instead, what does everyone think?
 

Burst of speed is what I went for. I find it useful if I don't put anything into Jump or Climb (and would make sense for Bunny people!)

2nd level Jedi Guardian Bonus feats are: acrobatic, athletic, attuned, combat reflexes, mettle, power attack, quickness, toughness, weapon finesse

Oh I think if you want to be pacifist you might want to take maxed out Friendship so you can always try and diffuse the situation before fighting breaks out. But that's up to how you want to plan your character.

Though if you don't want to hurt people, why are is she weapon-oriented? Is there a story behind that? Ohhh...are her people not approving of her? That could be interesting. The bunny rebel... :D
 
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