Star Wars d20 or Traveller d20: which to you prefer

johnsemlak

First Post
I would like to buy one of the two for my brother. He's a Star Wars fan (but doensn't play D&D) so Star Wars would make sense. But, the traveller game (which I've never played) has a long history and is generally well rated.

What would you recommend?


Also, what is the required products to play Star Wars d20?
 
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Get Star Wars. The Revised Core Rulebook--look for Teenaged Anakin next to Amidala on the cover--has all that you need to get on with the gameplay. The rest is gravy, albeit very tasty gravy, and not needed.
 

I suggest you get both and blend well. If you can't afford both of them at the moment, buy one now and the other later. If he's a fan of Star Wars, I'd get that one but it's not my preference. SW is more of a space opera system while T20 is more realistic. I have both and despite a few minor flaws, I consider T20 the best D20 product on the market.

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Also, what is the required products to play Star Wars d20?
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The core book, players, a location to play, pencils, paper or pc sheets, dice and imagination_:)
 

Corinth said:
Get Star Wars. The Revised Core Rulebook--look for Teenaged Anakin next to Amidala on the cover--has all that you need to get on with the gameplay. The rest is gravy, albeit very tasty gravy, and not needed.

One problem is my brother, being a hard core SW fan, is turned off by pictures from Episodes 1 & 2. I have to agree.
 

johnsemlak said:
I would like to buy one of the two for my brother. He's a Star Wars fan (but doensn't play D&D) so Star Wars would make sense. But, the traveller game (which I've never played) has a long history and is generally well rated.

What would you recommend?
I have T20, but haven't had time to look at it properly. It looks pretty good. I don't have SW and probably won't get it. So I'm not really in a position to recommend anything. However...

You could take the view that roleplaying isn't fiction and the things that appeal to him in the movies/books may not work so well on the tabletop. So maybe the obvious choice (SW) isn't the best choice.

That being said, SW is probably a safe choice. If he's a big a fan as you say then even if he never actually plays it, he'll get a buzz out of just owning it.

So do you want to play safe, or push the envelope?
 

johnsemlak said:
I would like to buy one of the two for my brother. He's a Star Wars fan (but doensn't play D&D) so Star Wars would make sense. But, the traveller game (which I've never played) has a long history and is generally well rated.

What would you recommend?

I think they are both good products. T20 is of much broader utility, but if your brother does not play D&D or have any D20 products yet, and he is a SW fan, I would definitely say Star Wars is the way to go. Unlike T20, it is truly stand-alone, and doesn't engage in some of the more advanced gaming and worldbuilding concepts that T20 supports.

Also, what is the required products to play Star Wars d20?

Just the revised core rulebook. Other products are nice, but not necessary (I would even go so far as to classify some of them as rather expensive for their utility.)
 

If you had asked me last year my advice would have been.

If you want harder SF with in depth world and tech building go d20 Traveller. For more generic Space Fantasy, go d20 Farscape.

d20 SW is good, but a tad over specialized in comparison to D20T and d20 FS.

As of this year:

If you want hard SF, go d20T. If you want generic Space Fantasy or any other cinematic system, go Mutants and Masterminds.
 

Hardcore SW fan with an aversion to Eps 1 and 2? Well, I can understand that.

Here's what I'd do: SW, Revised Core Rulebook, with the Rebellion Era Sourcebook and a note explaining to the effect that this Ruleset covers ALL the eras, including Rebellion Era and New Jedi Order.

If you feel like you have to, download a better RE pic, blow it up to paper size, color-print it at your nearest Kinko-like facility, and tape it to the cover. Use an Exacto knife (or plain paper) to excise all Jar-Jar and Gungan references from the book... I'm teasing, so I'll stop.

But seriously, Star Wars. Traveller d20 is probably a great system, but the dearth of players who'd actually go out and buy T20 to participate in a game leads me to believe that he'd have more fun in a system he'd understand better, more immediately, anyway.

Just my 2 creds... Good Luck!
 

Both of them really are great d20 games, and both are worthy of purchase.

SW is, as noted, quite specialised. I wouldn't recommend it for playing anything but SW. OTOH, if that's what you want to do with it, or if you want to get your brother interested in RPGs, I'd highly recommend.

What I would NOT recommend is the Rebellion Era Sourcebook. It's an overpriced waste of cash, IMHO, and cash is probably what you're short of.

You would be much better off getting the Bill Slaviscek softback Star Wars encylopedia (not the big colour job, it's a small B&W thing, least it was when I bought it). It focuses on the Rebellion Era and has a lot of background detail and ideas, and is great for looking up things mentioned only passingly.

Other than that, the SW Chronology, if I'm remembering the name right, was a very useful book to me in designing my campaign. It's part of a series of books covering aspects of the SW universe (isn't an RPG book), and has a detailed chronology (duh) of the SW universe and EU, and contains lots of hooks and ideas, quite accidentally.

The good thing about SW Revised, though, is that the core book really does "stand alone", decently, you don't *need* any add-ons to play a typical SW campaign, especially if you're willing to make up ship statistics, etc.

Of the official, WotC RPG books for SW, I'd recommend only Powers of the Jedi, and only if you'd be likely to have a Jedi-heavy campaign. It contains some nice new powers, and has a great deal of detail on virtually every Jedi from both the movies and the EU. A lot on Jedi from Ep.1 and 2, though, so...

The Dark Side sourcebook is alright, but out-of-date, and unecessary for most campaigns.

The equipment and ship books, for my money, add very little to the game, except detail, and I'd only recommend the equipment book for a Bounty Hunter-heavy game (where all those neat gadgets, wierd weapons, jetpacks, speederbikes, etc. might make a difference), and the ship book for, you guessed it, a piloting-heavy game.

All the era/planet sourcebooks so far seem to be pretty bad, and I'd stay away. In particular, the era books contain very little "hard info" or "crunchy bits", and a great deal of chronology, which you can get all of in the SW Chronology, for quite a bit less.

SW is thus pretty modular. All the sourcebooks are only useful if your campaign focuses on one area or another, thus you should just pick up the core SW Revised book, and think about the others later.

On Traveller T20, it's a wildly underrated game, very good in most respects, but it's a very different game to SW, and unless he's into the Traveller universe, or '70s space SF (Larry Niven, for example), I wouldn't suggest it.
 

I've been playing SWRPG d20 for a while now, and I recommend that one. The Force, the Rebellion, the Jedi (even the Yuuzhan Vong, for those of you stuck in the NJO); pure genius.
 

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