Star Wars: Heroes of Kalarba

LostSoul

Adventurer
Here are the PCs and NPCs for my Story Hour. These are conversions from the d6 game.


Arthur Denfrey
Male Human Deposed Prince


Nob1-Frg3: CR 4; SZ M; HD 1d6+3d8+8; VP 29; WP 14; Init +3 (+3 Dex); Spd 30; Def 20 (+3 Dex, +7 class); Atk +4 melee (1d3+2 unarmed) or +5 ranged (3d8 heavy blaster pistol); SV Fort +6, Ref +6, Will +4. S 14, D 16, C 14, I 12, W 13, Ch 13.
Skills: Diplomacy +5, Knowledge (nobility) +5, Sense Motive +5, Pilot +15, Repair +8, Astrogate +10, Bluff +3, Knowledge (bureaucracy) +5.
Feats: Weapon Group Proficiency: simple weapons, blaster pistols; Starship Operation (space transports); Spacer, Skill Emphasis (pilot).
Equipment: "Bessie", YT-1330 light freighter, heavy blaster pistol, comlink, 2,000 credits.
 
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Darius Draven
Male Human Bounty Hunter


Sct1-Sol3: CR 4; SZ M; HD 1d8+3d10+12; VP 38; WP 16; Init +4 (+4 Dex); Spd 30; Def 17 (+2 Dex, +5 class); Atk +6 melee (1d4+3 knife) or +7 ranged (3d8 heavy blaster pistol) or +5/+5 ranged (3d8, heavy blaster pistol) or +3/+3/+3 (3d8, heavy blaster pistol); SV Fort +7, Ref +6, Will +3. S 16, D 18, C 16, I 12, W 12, Ch 13.
Skills: Hide +8 (+3), Intimidate +8, Knowledge (streetwise) +5, Listen +5, Move Silently +8 (+3), Pilot +8, Profession (cargo hauler) +5, Profession (grill chef) +9, Repair +7, Spot +6, Sense Motive +3.
Feats: Weapon Group Proficiency: simple weapons, blaster pistols, blaster rifles, heavy weapons, vibro weapons; Armour Proficiency: light, medium, heavy; Starship Operation (space transports); Ambidexterity; Two-Weapon Fighting; Point-Blank Shot; Rapid Shot.
Equipment: Heavy blaster pistols (2), hold-out blaster, knives, thermal detonator, grenades (6), jet pack, med packs (2), battle armour, medium.
 
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Feyd
Male Human Jedi Padawan


Jedi Guardian4: CR 4; SZ M; HD 4d10; VP 28; WP 11; Init +3 (+3 Dex); Spd 30; Def 21 (+3 Dex, +6 class, +2 lightsabre); Atk +7 melee (2d8, lightsabre) or +7 ranged (3d6, blaster pistol); SV Fort +4, Ref +7, Will +5. S 11, D 16, C 11, I 11, W 17, Ch 13.
Skills: Battlemind +5, Empathy +7, Enhance Ability +4, Force Defense +4, Heal Self +4, Pilot +5, Repair +2, Move Object +5, Affect Mind +3, Farseeing +6.
Feats: Weapon Group Proficiency: simple weapons, blaster pistols, Force Sensitive, Control, Exotic Weapon Proficiency: lightsabre, Alter, Sense, Weapon Finesse: lightsabre, Starship Operation (starfighter), Lightsabre defense.
Equipment: 500 credits, two sets of clothing, R2-FU astromech droid, blaster pistol, lightsabre.
 
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Troy Chance
Male Human Gambler


Scoundrel4: CR 4; SZ M; HD 4d6+4; VP 22; WP 13; Init +3 (+3 Dex); Spd 30; Def 19 (+3 Dex, +6 class); Atk +4 melee (1d3+1 unarmed) or +6 ranged (3d8 heavy blaster pistol) or +6 ranged (3d8, hold-out blaster); SV Fort +2, Ref +7, Will +3. S 13, D 16, C 13, I 13, W 14, Ch 17.
Skills: Bluff +15, Forgery +6, Gather Information +8, Hide +9, Listen +8, Move Silently +9, Profession (gambling) +12, Sleight of Hand +10, Spot +9, Knowledge (streetwise) +8, Pilot +5, Sense Motive +7, Intimidate +5.
Feats: Weapon Group Proficiency: simple weapons, blaster pistols; Skill Emphasis (profession: gambling), Skill Emphasis (bluff), Persuasive, Sharp-Eyed.
Equipment: Deck of sabaac cards, hold-out blaster, one week's worth of expensive clothes, 1,000 credits, datapad with rules for over 2,000 games of chance.
 
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Lady Brooke Ashby of the Fourth House of Norval II
Female Human Socialite/Rebel Agent


Troy felt a tug at his guntha stick and let it go. He turned to see it find its way into the mouth of a woman.

"Are you going to be sharing that at all?" she asked.

"I've only the one glass." She was wearing a white dress, tight and off the shoulders. He looked at their delicate curves and the creamy-white of her skin. Her lips were a pale shade of red, popular among the system celebreties at the moment. They effortlessly pulled against the guntha stick and opened again to expel the smoke.

"That's okay. I'm sure you don't mind drinking from the bottle." She said this and then finally turned to face Troy. Her face was noble, aristocratic and full of grace, the natural grace one must be born with and can't be learned no matter who your parents may have been or how much money they might have. Her eyes sparkled from the light of the guntha stick and thier dark green pools hinted of something hidden beneath the surface, something strong and passionate lurking within which would calm all the desires of your heart if only you could somehow experience it.

She flipped a loose strand of her short, dark hair. "I'm Brooke," she said.

Noble2-Scoundrel1: CR 3; SZ M; HD 3d6; VP 14; WP 11; Init +1 (+1 Dex); Spd 30; Def 18 (+1 Dex, +7 class); Atk +1 melee (1d4, knife) or +2 ranged (3d8, hold-out blaster); SV Fort +0, Ref +5, Will +4. S 10, D 12, C 11, I 14, W 15, Ch 17.
Skills: Bluff +10, Diplomacy +9, Knowledge (streetwise) +6, Knowledge (nobility) +6, Knowledge (systems) +6, Knowledge (rebel alliance) +6, Spot +6, Listen +5, Pilot +7, Intimidate +5, Entertain +5, Hide +2, Sense Motive +8, Profession (gambling) +11.
Feats: Weapon Group Proficiency: simple weapons, blaster pistols; Skill Emphasis (profession: gambling), Persuasive, Starship Operation (starfighter).
Equipment: Several changes of clothing in the latest styles, hold-out blaster, knife, 2,000 credits.
 
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Alexi Ak'Heleth
Male Human Dark-Force User


Noble1/Jedi Guardian 15: CR 15; SZ M; HD 1d6+15d10+48; VP 144; WP 16; Init +3 (+3 Dex); Spd 30; Def 27 (+3 Dex, +14 class); Atk lightsabre +20/+15/+10 melee (6d8+4, Witchblade of Mount Tharen); SV Fort +12, Ref +13, Will +9. S 18, D 16, C 16, I 13, W 14, Ch 15. Force Points: 10. Dark Side Points: 6.
Skills: Computer Use +5, Diplomacy +6, Knowledge (systems) +5, Knowledge (cultures) +5, Knowledge (alien species) +5, Profession (bureaucraft) +5, Pilot +7, Repair +3, Intimidate +12. Affect Mind +10, Battlemind +13, Enhance Ability +15, Force Defense +13, Force Stealth +10, Heal Self +11, Move Object +11, Telepathy +6, Enhance Senses +4, See Force +7, Farseeing +7.
Feats: Starship operation (starfighters), Starship operation (capital ships), WGP: blaster pistols, simple weapons, Force Sensitive, Control, EWP: lightsabre, Weapon Focus: lightsabre, Alter, Sense, Lightsabre Defense, Knight Defense, Deflect Blasters, Dissipate Energy, Master Defense, Power Attack.
Equipment: The WitchBlade of Mount Tharen (3d8 damage), The Armour of the Hosk (Ceremonial Armour), The Kalarban Blade (longsword +3), Kalarba's Honour (Lonornar Strike Cruiser), The Coven's Bastion (Force Armour, Semi-Corporeal, DR 4, +2 to Will saves against Force effects).
 

Payrd Sei de'Freet
Male Human(?) Techno-Mage


Fringer 1/Soldier 2/Force Adept 8/Scoundrel 1: CR 12; SZ M; HD 9d8+1d6+2d10; VP 65; WP 11; Init +0; Spd 30; Def 25 (+15 class); Atk +9/+4 melee (3d6+1, vibroblade) or +9/+4 melee (1d6+1, unarmed) or +9/+4 melee (2d6, bio-tubes, reach 10') or +10/+5 ranged (3d6, arm blaster) or +10/+5 ranged (3d8, blaster carbine); SV Fort +8, Ref +7, Will +7. S 12, D 11, C 11, I 14, W 15, Ch 13. Force Points: 7. Dark Side Points: 3.
Skills: Move Silently +6, Knowledge (systems) +9, Knowledge (Jedi Lore) +12, Knowledge (Spacer Lore) +12, Knowledge (galactic history) +12, Pilot +4, Computer Use +6, Repair +14, Treat Injury +6, Craft (mechanics) +18, Battlemind +10, Enhance Ability +12, Enhance Senses +6, Farseeing +6, Force Defense +3, Heal Another +6, Move Object +10, See Force +5, Telepathy +2.
Feats: Weapon Group Proficiency: simple weapons, blaster pistols, primitive weapons, blaster rifles, heavy weapons, vibro weapons, Starship Operation (space transports), Force Sensitive, Armour Proficiency (light, medium, powered), Martial Arts, Alter, Sense, Control, Burst of Speed, Power Attack, Cleave, Skill Emphasis (craft: mechanics).
Equipment: Blaster Carbine, Stun grenade, 4 grenades, 2 Holo-grenades (+4), Holo-disguise (+4), Grav Gloves (+5), Eye sensor (+2 equipment bonus to Search, Spot, Ranged Attacks), Body Armour (DR 3, Max Dex +5, Check -0), Flash Grenade, Nanite Salve. In Arm: Vibro-Knife, Arm Blaster, Comm Jammer, Security Kit (+2 Computer Use), Grappler, Damper Field, Radio Bleeder, Webbing, Bio-Tubular Telescoping Appendages.
 

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