• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Star Wars "homebrew"

d4 said:
i agree. although the Vong on their own are fairly interesting baddies, there's just too much about them that screams, "Hi, we don't really belong in a Star Wars story."

for my SW campaigns, i say only the movies are canon. anything beyond that, i pick and choose the few things that i like and throw away the rest. i tend to ignore the EU for the most part.
I'd like to steal what ideas I can, but in general I agree; I don't care to be official because I don't like some of the things they've done. The Yuuzhan Vong (or however the hell you spell that) are one such element; they don't seem Star Warsy to me at all. In fact, they come across as pretty gimicky; there's too many threats out there that have some kind of weird force immunities.
 

log in or register to remove this ad

Trentin, I read your synopsis, and I have to admit, I find that intriguing. You're going a lot of directions I wasn't -- in particular, rebuilding the Jedi order as it was before the Empire, doesn't strike me as likely in my universe. Yuuzhan Vong will definately not make an appearance in my game.

One thing I'm a little unclear on, though (and maybe there's some material out there that can help give me some details) what's the deal with the handful of Jedi who can apparently show up as Force spirits? I got the impression that when Yoda heard Qui-Gon Jinn's voice (when Annakin slaughtered the sandpeople) that this was something completely unprecedented. Yet clearly Obiwan did it somewhat frequently, and Annakin himself and Yoda were clearly capable of it also after dying.

Any ideas on what's the skinny here?
 

OK, I'm totally responding to my own posts, but here's an idea. The Emperor (Palpatine, Darth Sidious, whatever you want to call him) seems like a man who is a meticulous strategist and tactician, and I find it hard to believe he doesn't have backup plans. Therefore, although there are "only two; master and apprentice" etc., I think it likely he had a "stable" of potential Sith apprentices warming the bench in case the apprentice bought it (which did happen to Maul and most likely to Tyrannus in Episode III.) From this pool of "sith padawans" a force of Sith Knights 50 years or so down the line is a distinct possibility. In fact, in the wake of the catastrophic fall of Darth Sidious and the redemption of Darth Vader, the Sith might well decide that Darth Bane's strategy of putting all your Sith eggs in one basket is dangerous and foolish, so I can imagine a Sith order that operates as small cells in master/apprentice units, but one that could easily be as large as the fledgeling new Jedi order under Luke.
 

one thought i had for bringing back the Sith in a post-RotJ campaign is to think about why Bane went with the whole "one master, one apprentice" rule. if it was to better hide the Sith from the Jedi, then once the Jedi have been destroyed and Palpatine controlled the galaxy, that rule would probably be thrown out. i kinda like the idea of Palpatine and Vader training a whole cabal of Sith during the time of the Empire.

there already is plenty of EU evidence that there were numerous dark siders in the employ of the Empire. the Dark Side Sourcebook has prestige classes for Imperial Inquisitors and the Emperor's Hands. and there's always Dark Side Devotees and Dark Side Marauders from the core rule book. it's not a far step from that to having these dark siders actually trained in the ways of the Sith.

i'd say there's plenty of room for a thriving dark side tradition after the movie era, especially since you're not sticking to official sources anyways.
 

The impression I've got, reading the Star Wars was that it was done to keep the Sith from exterminating themselves. I think this sounds kinda hoaky, personally, but since it's an EU solution, and I don't buy into the EU, I don't have to accept it if I don't want to. That's from the novelizations of the movie, though -- which are "almost canon" in my book.

Of course, there's always room for fallen Jedi who aren't Sith per se, but I really like the Sith traditional as the rival "anti-Jedi."
 

One idea that I'm touching on in my own campaign Joshua is that of the Dark Side Spirits; if the Emperor can possess another body, why can't an older spirit? Have an old Sith Spirit take possession of a body, possibly of a Jedi who made the mistake of visiting Onderon or Korriban, and that Sith would know nothing of the Rule of Two, since he's from before Bane's time. :D
 

That goes back to my question about force spirits; what's the story with them anyway? Or is there one? Either way, the whole Emperor possessing a new body plotline is strictly EU, and it somehow comes across to me like an un-Star Wars-like plot.
 

The Power of the Jedi book and The Hero's Guide deal with force spirits. They are a cool part of the universe, and are mainly there as plot elements. I'll post a more thorough reply here later, busy busy busy...
 

Joshua Dyal said:
Therefore, although there are "only two; master and apprentice" etc., I think it likely he had a "stable" of potential Sith apprentices warming the bench in case the apprentice bought it

I did that in my own homebrew; the idea of the Dark Jedi is just too cool an idea to pass up. I just gave him a horde of Inquisitors, looking for the last remnants of the jedi, some Hands, and whatever else was needed.
 

Yeah, I agree. Although in this "homebrew" I can get both fallen and rebellious Jedi and Sith as a seperate rival tradition. More lightsaber and force wielding bad guys is always a good thing. I had a good friend who told me when Episode I was new that the movie would have been better if it was two hours of Darth Maul and lightsabers. ;)
 

Into the Woods

Remove ads

Top