Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]

Cal Blaster Carbine, Ranged +5, 3d8+4 (point blank shot +1 to hit and damage within normal range) at Saurian Flier in the mist [roll0], at disadvantage [roll1]. If he hits [roll2]
 

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Saurian Flier attack vs. Reks (using Multi-attack feature)
Bite [roll0] vs. Ref DEF 17*, if he hits [roll1]
Claw [roll2] vs. Ref DEF 17*, if he hits [roll3]

*+1 to all Defenses from Lightsaber Defense talent (have to have a ignited lightsaber in your hand to use it though, which is why he did not get it last round)
 

Saurian Flier attack vs. Kacela (using Multi-attack feature)
Bite [roll0] vs. Ref DEF 16, if he hits [roll1]
Claw [roll2] vs. Ref DEF 16, if he hits [roll3]
 

Gunner merc on speederbike, Autofire attack vs. Area of Affect 4mx4m, [roll0], vs. Ref DEX 15 (see Area of Affect attacks; +5 for superior cover), if it hits [roll1], half damage if he misses (and halved again because of your Force Talent - Damage Resistance is up)
 



Yes I hit Reks both time for 10 damage each for a total of 20. He now has 13 Hit Points remaining!!! Note that you can take a Second Wind in this game (anyone can). The rules are...

Second Wind: When a character falls below ½ their maximum hit points, they can call on some inner reserves that drives many heroes to try and recover some. On your turn, you can use a Bonus Action and regain hit points equal to your highest Hit Die (if multi-classed) +/- Constitution modifier + you Heroic Character level. This does not count as spending a Hit Die to recover (as after a Short or Long Rest). Once you have used this ability, you must finish a long rest before you can use it again.

So Reks can spend his bonus action (but would not be able to use it to make his 2nd attack with his off-hand lightsaber) and regain 1d10+4 hit points (your Hit Die, your Heroic level 2 and your Con bonus +2).
 




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