Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]

It seems like a pretty significant force we're facing, so some form of tactical retreat may not be a bad option, depending on how the next round goes. One option we might have would be to lure them back to the center area and negotiate the possible trap. If they haven't figured it out, they might go charging in and set off the trap themselves. We would have to probably be clear of the area (i.e. down the stairs) before they set it off though, assuming it is a trap. One of the problems with the middle area is the lack of cover, so we'd probably be exposed for a round or two.
 

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In the area you are presently in there are a lot of stalagmites around by the tunnels so any movement will get you there (they are within 6 and 12 meters of all of you). These can provide full cover from one set of enemies and none from the others OR can provide light cover (+2 Reflex) from both. Being prone does impose disadvantage on any Ranged attacks against you and advantage on any Melee attacks against you.

Near the center of the room, back through the "trap" (if it is a trap) there are large stone columns that can also be used for cover. But you will have to go back to entrance into the patter which is 40 meter away, so almost two rounds to dash there and then 2 rounds to make it through the 'pattern' to the center (that is without having to make an Dex or Int rolls... you could make it in one round but you need someone to make an Int roll DC 12 and everyone (including 13) would need a Dex roll DC 12 to get through and not step outside the patter).
 

I think we can take them. If the smokescreen works, that gives us 3 rounds to take care of the droids and stalagtite sniper. Then we can engage in hand-to-hand combat with the troopers if/when they emerge from the smoke. They have no melee weapons or melee Feat so they'll all be at a disadvantage -- litteraly.

Wasn't aware of the full cover thing. If the jetpack maneuver works, then the gand'll go for that instead.
 

You know what guys. I've just thought of something. This might be a deliberate distraction too.

Option 3. We can also possibly descend the stairs and maybe seal them behind us. The Sith may want us not to descend right now. They'd much rather fight us after we've been softened up.

Otherwise, i'd still recommend positioning most of us in the droid tunnel to fight the droids.

I'd be happy to place Jihahna prone at the trooper tunnel entrance laying down auto-fire. In theory, snipers won't be able to attack us through the jetpack smokescreen if it works.

Then, for the battle-droids, this should be where lightsabers can really shine with their ease in cutting through armour.

But, If we commit to this fight and become overwhelmed, then i don't know if retreat back the way we came will be possible. As Greenkarl indicated, 2 full rounds movement using the dash action. If desperate, we might be able to try to win the fight, but then retreat into the staircase and reseal it if things fail.


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Oh and I am not sure Jetpack smoke is going to block sight... its Star Wars, its not diesel fuel or anything. I think it will provide light obscured like fog, smoke, etc. and I will let it impose disadvantage on ranged attacks. I am also not sure how big an area it should be... maybe the most will be an 8x8 meter area.

IF you think it should do more let me know...
 

Well, your call of course, but this is an explosion in a confined space (the tunnel) with no wind, and an explosion created specifically to make thick smoke by someone who'se spent the Talent and skill to know what explosions do.

I'm thinking it should at least have a *chance* of working as intended? A demolition roll to 'control' the explosion results, maybe?

(Area doesn't matter so much as far as I can see, as long as it's enough to cover the width of the trooper-tunnel, providing a close-by screen between the group and the troopers?)
 

I thought you where throwing the jetpack out to block the sight of the war droids who are out in the main chamber. There are two tunnels with troopers coming down them. One that is 20 meters away and one that is 100 meters away. The one 20 meters away you can see the troopers the other one is where the droids came out of but have not yet made an appearance yet (will this round)
 

Just so everyone is on the same page, can you clarify where we know we have identified threats? Here's what I've got, based on the text in the IC thread:

Main Chamber (80m-100m): a Sith Sniper and two battle droids.
Tunnel 1 (20m): a Sith Sniper (KIA?) and six Sith Troopers who moved into the tunnel once combat started.
Tunnel 2 (60m): Unseen group of soldiers, likely including one or more of the leaders.
Tunnel 3 (100m): Presently empty, as far as we know. This is where the battle droids appeared.
 
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Uh, yeah, I'm getting confused too. From the description I understood:

Two battle droids come into the main chamber from a tunnel entrance 100m away and run to 80m away in the surprise round. Behind them is a sniper and 6 troopers, still 100m away.

The other sniper and, I had assumed, all the other troopers are 80m down a tunnel that opens 4-5m away from where the group is. (This is the tunnel the gand wants to obscure)

There's a third tunnel 60m away that nobody has come in or out of (yet).

Where the 20m-away tunnel comes from I have no idea. It's not described in post #448?


EDIT: Um, how about going with Zones (à la Fate) in the "Conditions, bad guys" sblock? "5m-Tunnel Long range zone: 1 sniper, XXX troopers", "5m-Tunnel Short range zone: cloud of smoke and debris", etc. A conceptual map as it were.
 
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