Brian Gibbons
Explorer
It does, but it's easy to slip in a house rule: "Instead of training in a skill, you may instead allocate a +5 bonus between two or more skills in which you are untrained (giving, for example, a +1 bonus to five different skills, a +4 bonus to one skill and a +1 bonus to another, or any other possible permutation). You are not considered trained in these skills, and you lose this bonus if you ever become trained in these skills."GreatLemur said:I don't know how everybody else builds their characters, but I don't really do the max-the-important-skills-and-ignore-the-rest thing. I tend to give my characters very varied levels of ability in different skills, according to what seems appropriate.
Moving from skill points to a binary "you've got it or you don't" system makes skills a hell of a lot less fine-grained, and it sounds like it might eliminate the "color skill" practice (that is, when you toss two points into Perform (whistling) just for kicks) by making skills a more carefully-rationed resource.
This allows for the PCs who want something like a rank of Profession (farmer) or Craft (gourmet meals).
It's a lot easier to go from a binary "trained or untrained" system to a more fine-grained one, than the reverse.
Personally, the biggest impact of this change would be for high-intelligence PCs with Knowledge (all) as a class skill, as it's not uncommon for such PCs to have a few ranks in each Knowledge skill besides the one they're specialized in, to be able to at least make a Knowledge check about almost anything they run across.