Nyaricus
First Post
Nice choice of words, haha.Twiggly the Gnome said:I like it! I also seems like it would be a nice fit for D&D, since what you have in effect is an apprentice, journeyman, and master tier of skill competence.![]()
Nice choice of words, haha.Twiggly the Gnome said:I like it! I also seems like it would be a nice fit for D&D, since what you have in effect is an apprentice, journeyman, and master tier of skill competence.![]()
JohnSnow said:That means D&D has more levels of dead than The Princess Bride
JohnSnow said:I admit that 3e has settled on the archetypal party of fighter, mage, rogue and cleric. But IIRC, OD&D only had the fighting man, magic user, and thief. The "cleric" came along later as a hybrid between fighting man and magic user.
...snip...
The cleric was intended as a hybrid who had combat ability and lesser spellcasting talent.
Lord Tirian said:Additionally, using 1.5m isn't hard. And we metric editions (like the German D&D) use it all the time. It's not hard at all, believe me.
This is a good point. Every argument about how much of a hassle character creation can be for players is multiplied immensely for DMs.Gentlegamer said:The flip side of all this is the time it takes the DM to "thoroughly" stat out a higher level NPC. Lots of posters here have advocated "faking it" by just generating what is needed at the moment then filling in later. One reasone "faking it" is often needed is playing around with all the skill points. A skill system like Star Wars Saga Edition (SWSE) allows higher level characters to be generated without fudging or having to spend inordinate time parsing skill ranks (and then synergies, race bonuses, etc.). I think it's desirable to give the GM a "time break" on character generation.
So to dovetail your post, GreatLemur, I think easier character generation regarding skills is a net positive for all parties involved.
GreatLemur said:This is a good point. Every argument about how much of a hassle character creation can be for players is multiplied immensely for DMs.
I qualified my assessment, and it wasn't simply because you disagreed with me. You had been expending a lot of energy on being dismissive of other folks' points of view, not just mine.Hobo said:Because I disagree with you I'm just in a contrary frame of mind?
So in BBowl, the rerolls are a limited resource that get depleted. It's not a matter of "don't worry about this roll, because I always get rerolls on all checks of this type"?And I just did tell you about "these games where characters are just constantly getting takebacks"--it's a very common feature of Blood Bowl. Each team gets a certain amount of rerolls each half of the game, and there are a number of skills (although they're more like feats in d20) that allow individual characters to reroll all kinds of actions.
True, I meant "takeback" in a facetious sense. From a statistical perspective, rerolling provides a pretty substantial increase in one's chance of success. I don't think everyone is appreciating that at the moment. If you're even moderately competent at what you're attempting, your chances rise dramatically with a reroll.In any case, you called it a takeback, not me. That's not how it works at all in Blood Bowl, and I'd wager not in Star Wars Saga either; if you wiff a dice roll, you can utilize the feat to roll it again, taking the second roll even if it's worse than the first is typically how it works. You don't get to change your mind and not to the action at all, though.
Yes and no. The "team rerolls" are limited; you get as many as you can afford each half. A starting team with more than 2-3 per half are very rare.Felon said:So in BBowl, the rerolls are a limited resource that get depleted. It's not a matter of "don't worry about this roll, because I always get rerolls on all checks of this type"?
Maybe not, but then again, we don't have much (any, really) detail on how this is supposed to work. I think the time to worry about whether or not it will work is still ahead of us when we've got more information. It certainly works well in Blood Bowl.Felon said:From a statistical perspective, rerolling provides a pretty substantial increase in one's chance of success. I don't think everyone is appreciating that at the moment. If you're even moderately competent at what you're attempting, your chances rise dramatically with a reroll.
Maybe, but that's completely speculative.Felon said:And with numerical bonuses cast to the wayside altogether, we may very well be looking at multiple rerolls, becasue there's only so much you can do at increasing the chance of rolling high without getting additive.
Felon said:And with numerical bonuses cast to the wayside altogether, we may very well be looking at multiple rerolls, becasue there's only so much you can do at increasing the chance of rolling high without getting additive.
Here's what Preview #2 says: "Likewise, the scout class has a talent that allows scouts to reroll their Initiative check (yes, Initiative is now a skill) and take the result of the second roll. Other abilities might allow you to take 10 under pressure, or use one skill's modifier in the check for another skill"iwatt said:I doubt it's only going to be rerolls. I could see things like reduced DCs, always take 10, and probably a lot more that I just can't imagine. Without evidence, you're assuming that it will simply be rerolling all the time.
Reducing a check's DC is, for all meaningful purposes, the same thing as adding a bonus to the check. It's subtracting a number instead of adding a number. Actually, it's a little worse since the reduced DC is a separate thing to make a note of on your character sheet, rather than something you figure directly into your total modifier.iwatt said:I doubt it's only going to be rerolls. I could see things like reduced DCs, always take 10, and probably a lot more that I just can't imagine.
Without evidence, you're assuming that it will simply be rerolling all the time.
Look guys, our choices here seem to be: A) play the "I just can't imagine" card, or B) combine the info at hand with the power of reason and realize that it is possible to make educated guesses. I'm going with the latter, heedless of any scandalous accusations of "assuming" or "speculating". In fact I'll provide a simple exercise in the power of reason right now:Hobo said:Maybe, but that's completely speculative.