Ashrem Bayle
Explorer
Reynard said:This isn't a terible idea so long as those "varied and versatile" ability trees were designed around the idea of building and maintaining an archetype.
For example, two Warrior archetypes might be The Master Swordsman and the Archer. Ancilliary skills aside (is the archer a woodsman? maybe, maybe not) such talent trees would have to, for me, be designed in such a way that you essentially got to pick one or the other. If you start the Master Swordsman track, it should be costly and difficult to dip into the Archer track or the Brawler track or whatever.
3E has entirely too much "customization" for my tastes at this point. Every time a new set of options comes out, it is geared toward weakening archetypes and destroying PC niches. Who needs a rogue when you can play a thug? That sort of thing.
Open ended character creation and development is fine for some genres -- although not as many as most people think -- but for other genres, like D&D's particular brand of fantasy, it just doesn't work.
Here's what I was thinking:
Warrior
Weapon Specialist - Choose a weapon. Get significant bonuses with that weapon.
Tactician - You get abilities that focus on disarming, breaking an enemies' weapon, tripping, grappling, setting up and making the most of AoOs, etc.
Martial artist - Monk-like abilities
Commander - Gain abilities that make you an effective leader. Get some diplomacy and maybe something like the auras we've seen from other classes.
Knight? - Specialized in mounted combat.
Rogue
Stealth Specialist - Sneak Attacks, Move Silently bonuses, Hide bonuses, etc.
Jack-of-All-Trades - Gets a LOT of skill points.
Con Artist - Lots of Bluff, Sense Motive, Diplomacy type skills.
Ranger - Woodland based abilties
Mage
Wizard - Wizard based spellcasting.
Sorcerer - Sorcerer based spellcasting.
Warlock - Warlock based spellcasting.
Bard - Bard based abilities.
Priest
Cleric - Clerical abilities.
Druid - Druidic abilties.
Shaman - "primitive" abilities.
And then later....
Psychic
Psion - Psion abilities.
Wilder - Wilder abilities.
Feats:
A feat that allows you to pick abilities from another list. This would make "multiclassing" possible.
Specialist Wizard abilities take the form of a feat chain.