RC-2201 "Reece"
Okay, first pass at stats
Trained in recon work, Reece disdains the standard bright-white clone trooper armor; he adjusts the look of his armor to better fit whatever environment he's working in (though he tends to default to a dark green or black). He tends to work very carefully... until he tosses in a grenade and calls the rest of the team in.
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RC-2201 "Reece" CL 5
Medium Clone scout 5
Destiny 5; Force 7
Init +10; Senses Perception +9
Languages Basic, Mando'a, Military Sign, Huttese
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Defenses Ref 21 (18 flat-footed), Fort 19, Will 17
hp 53; Threshold 19
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Speed 6 squares
Melee vibroknucklers -1 (1d4+6)
Ranged blaster rifle, heavy +6 (3d10+2)
Ranged blaster pistol, heavy +6 (3d8+2)
Ranged grenade, emp +6 (3d6+2)
Ranged grenade, frag +6 (4d6+2)
Ranged thermal detonator +6 (8d6+2)
Base Atk +3; Grp +6
Atk Options Point Blank Shot
Special Actions Quick Draw
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Abilities Str 13, Dex 16, Con 13, Int 12, Wis 14, Cha 8
Special Qualities Bonus Trained Skill, Bonus Feat
Talents Acute Senses, Blend In, Spotter, Armored Defense [soldier, bonus]
Feats Flash and Clear, Informer, Point Blank Shot, Quick Draw, Shake it Off, Skill Focus (Stealth), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple), Armor Proficiency (light) [bonus]
Skills Endurance +8, Initiative +10, Knowledge (Tactics) +8, Perception +9, Pilot +10, Stealth +15, Survival +9
Possessions heavy blaster rifle, heavy blaster pistol, vibroknucklers, EMP grenade, frag grenade, thermal detonator, utility belt, bandolier, Clone Trooper Armor (Stormtrooper Armor), Special Helmet Package (Additional funtions*), Commando Shield Generator (Special rules**)
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