Star Wars Saga Edition [SECR] Preview #1 is Up

I found mention of this on Amazon.com. Its going to be out in Nov. 2007

Force Unleashed Campaign Guide (Hardcover)
by Sterling Hershey (Author), Owen K.C. Stephens (Author), Rodney Thompson (Author)


Its set between Ep. III and Ep. IV. Looks interesting.

Mike
 

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lukelightning said:
Star Wars has the advantage of having far fewer types of modifiers than D&D, as well as fewer things that give modifiers, e.g. no magic rings of protection (though I think there were some in KotOR...).
Yeah, but then you still have unnamed type modifiers that will stack unless otherwise noted. Perhaps you want to give them names and decide (by default) which bonus types stack and which overlap.

I know you want to keep it simple, but players are always going to want benefit to hedge their roll result in their favor. And it's going to get worse when you try to mechanically define the game benefit of each lightsaber forms.

So, where do you want to start cutting benefit?
 



MoogleEmpMog said:
So you can do simple addition literally instantly? Not in an unnoticeable amount of time (because in theory that would add up to a noticeable amount if you were faced with a sufficient number of addition problems), but instantly?

Right, didn't think so.

Actually, I can normally add up all the relavent numbers about as fast as I can read the number off the die, but then, I'm always the person in my group who knows the rules, so I always know what mods are applicable, and I have them ready as one number to add to the die roll. Of course, I also pay attention to the game even when it is not my turn, so I have my actions for the round planned and ready to go as soon as I've got the GM's attention.
 

So nice to see a thread about the 1st SECR preview & the rules within that's actually about the 1st SECR preview & the rules within.

As opposed to the train-wreck the similarly titled thread over on the WotC forums has become :(
 

Donovan Morningfire said:
As opposed to the train-wreck the similarly titled thread over on the WotC forums has become :(
Yeah, there are some rather... tenacious... posters there harping on a pretty trivial change in presentation and ready to throw out the entire book because of it.

There are some interesting threads on the WotC boards focused on some of the other concepts, though. For example, how the attacker will now roll to overcome the target's new static Fort, Will and Reflex values.

On the other hand, this has just got me chomping at the bit for the next preview, because there's just not enough info to really know exactly what some of those new stats mean or how some of the highlighted mechanics are going to work.
 

Sir Brennen said:
On the other hand, this has just got me chomping at the bit for the next preview, because there's just not enough info to really know exactly what some of those new stats mean or how some of the highlighted mechanics are going to work.
But we could speculate.

BTW, some info have leaked, such as "1 character square = 1.5 meters" (they don't want us to deal with fractions). 1 square can also mean 1 inch in a no-grid (minis) battlemaps, AC/Defense have been absorbed or rolled into Reflex save, which is now a target number, not a bonus. That means an attacker (be it a Jedi using his power or a virus) must roll to beat it. Not like there is a Vancian-style "fire-n-forget" magic being used in this game, anyway.

As for the next preview, it was planned to come out just past Thursday (4/05), but the webmaster have apologized and is going to try to post it up on Monday (4/09).
 

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