Yeah, but then you still have unnamed type modifiers that will stack unless otherwise noted. Perhaps you want to give them names and decide (by default) which bonus types stack and which overlap.lukelightning said:Star Wars has the advantage of having far fewer types of modifiers than D&D, as well as fewer things that give modifiers, e.g. no magic rings of protection (though I think there were some in KotOR...).
Everything after class bonuses.Ranger REG said:So, where do you want to start cutting benefit?
Djinni: So, it's d20 + class bonus. Period. Done.ValhallaGH said:Everything after class bonuses.
MoogleEmpMog said:So you can do simple addition literally instantly? Not in an unnoticeable amount of time (because in theory that would add up to a noticeable amount if you were faced with a sufficient number of addition problems), but instantly?
Right, didn't think so.
Yeah, there are some rather... tenacious... posters there harping on a pretty trivial change in presentation and ready to throw out the entire book because of it.Donovan Morningfire said:As opposed to the train-wreck the similarly titled thread over on the WotC forums has become![]()
But we could speculate.Sir Brennen said:On the other hand, this has just got me chomping at the bit for the next preview, because there's just not enough info to really know exactly what some of those new stats mean or how some of the highlighted mechanics are going to work.