Star Wars Saga Edition [SECR] Preview #1 is Up


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Ranger REG said:
I don't recall stars being destroyed. Just one planet. ;)

Natalie Portman is a star. And after the Terrible Three movies she's destroyed in my mind. Every time I see her in something I think of Queen Armadillo and Her Awful Dialogue.
 



TroyXavier said:
She had nothing to do in Episode 3 except to die anyways.

Well, she did help set up the Rebel Alliance -- it just got sent to the cutting room floor. Some of the scenes are on the DVD extras. Le sigh!

-TG :cool:
 

MoogleEmpMog said:
Another thing that really interested me were the 'always take 10' on Climb and the 'reroll Intimidate' on Persuasion. Indicative of simple, elegant benefits rather than numerical bonuses, perhaps? If so, that goes a long way toward explaining the 'smooth high level combat' line.

I was assuming that the first (take 10 on Climb) was either a class feature of the Scout class or a racial feature of being a Wookie and the second (reroll Intimidate) was a racial feature of being a Wookie. Is that what you mean? That instead of just getting bonuses for being a certain race/class you get a feature that grants a benefit? I ask because I'm not seing how that in particular would smooth high level combat.
 

That previews looks pretty cool. I'm not too keen on the talent tree for the sentinel though. But I guess that there will be other ones available that are not so focused on the light vs. dark side aspect.
 

its interesting to see how they are consolidating different classes into bigger ones by using talent trees. but im tempted to use "talent paths" as there are rarely much in the way of branching outside of having multiple starting points.
 

Jer said:
I was assuming that the first (take 10 on Climb) was either a class feature of the Scout class or a racial feature of being a Wookie and the second (reroll Intimidate) was a racial feature of being a Wookie. Is that what you mean? That instead of just getting bonuses for being a certain race/class you get a feature that grants a benefit? I ask because I'm not seing how that in particular would smooth high level combat.

Because, at least in theory, one of the major slowdowns in high level d20 combat comes from reams of stacking and non-stacking bonuses. It's perhaps more of a problem in D&D, but even in d20 Modern you have situations where a PC gets, to Defense alone:

Class Bonus (A high level d20 Modern character)
Armor Bonus (wearing armor)
Cover Bonus (while behind 1/2 cover)
Circumstance Bonus (with some improvised camouflage)
Morale Bonus (being Tactically Aided by a character with the Soldier AdC.)

And that's before you add FX effects.

Simplifying the actual numerical bonuses goes a long way toward speeding up the d20-based miniatures games while still having a lot of flexibility via keyword mechanics. I'm hoping that's what we're seeing here.
 


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