Hit points (sometimes abbreviated "hp") represent two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a graze or near miss.
They could say that as much as we rules lawyers would affirm, "Because the rules said so."evildmguy said:I have said it before, and I will say it again. Hit points are a lousy thing. They were conceived from war gaming, which used them as an abstraction for a unit but are now applied to an individual. And, don't get me wrong, for most d20 players, they work. That's great! I hope all of you who like them continue to enjoy them.
I just wish that the designers would stop trying to define them to "make sense" when applied to an individual. It just sounds silly to me and it makes them seem to be defending a system when they should just be saying "this is how it works."
Hit Points from *racial* HD represent the overall thoughness of a creature.evildmguy said:Ugh.
UGH.
UGH!
I have said it before, and I will say it again. Hit points are a lousy thing. They were conceived from war gaming, which used them as an abstraction for a unit but are now applied to an individual. And, don't get me wrong, for most d20 players, they work. That's great! I hope all of you who like them continue to enjoy them.
I just wish that the designers would stop trying to define them to "make sense" when applied to an individual. It just sounds silly to me and it makes them seem to be defending a system when they should just be saying "this is how it works."
What I mean is this:
(And, as I have posted in the past, this is almost verbatim from the SRD.)
So, this means that Hit points represent "the ability to [be hit] and the ability to [avoid being hit]." So, hit points mean the exact opposite things at the same time! Terrible definition! If you are going to use them, just use them. Stop trying to explain them, as you can't! They are from a completely different type of game!
As to the Saga game, I think d6 had the best version of it. I won't know until this comes out, and someone else talks about it or I read it at a book store, but I would think it would be fine as long as it adds more than just paper work. If all it does is add more work with little or no gain, then it will be worse.
Of course, that's just my opinion. I could be wrong.
Have a good one. Take care.
edg
Actually, they look to me like complementary things, just like the ability to avoid being hit in the first place (Dexterity, Dodge, deflection), and the ability to prevent an attack that hits from damaging you (armor, shield, natural armor) both add to Armor Class.evildmguy said:So, this means that Hit points represent "the ability to [be hit] and the ability to [avoid being hit]." So, hit points mean the exact opposite things at the same time! Terrible definition! If you are going to use them, just use them. Stop trying to explain them, as you can't! They are from a completely different type of game!
kibbitz said:there's more fun to be had in the playing than in the debating.
kibbitz said:there's more fun to be had in the playing than in the debating.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.