Star Wars SECR's New Damage System.

Donovan Morningfire said:
While I agree with the sentiment of what you posted, I think the assumption you made using base 10 is inaccurate. I was re-reading my copy of Unearthed Arcana a couple nights ago, and under the option of "players roll everything," it made mention of how to calculate the static saving throw DCs by taking the bonus and adding 11.

So Chalzakka's defense breakdown would instead be:

Fort 14 (11 base, +1 from 1st level Scout, +2 from Con)

Ref 13 (11 base, +2 from 1st level Scout, +0 from Dex)

Will 12 (11 base, +0 from 1st level Scout, +1 from Wis)

So it would seem that instead of average save bonuses from RCR and OCR, Scouts now get an average Fort save, a good Ref save, and a poor Will save.

Right on - thanks.

I will definitely buy the Saga system when it comes out and see what I can implement into my D&D campaign.
 

log in or register to remove this ad

Baby Samurai said:
Right on - thanks.
No problem.

I will definitely buy the Saga system when it comes out and see what I can implement into my D&D campaign.
You probably could implement most of the SECR changes, as they seemed to be derived, imported, or outright lifted from the various Optional Rules out of Unearthed Arcana.

Your whole treatise on D&D spells where the player essentially makes a caster-level check would probably help spice up the game for spellcasters, particularly those that focus on "all or nothing" spells. At least that way they get the feeling of having some effect on the spell's outcome. Especially if Action Points (or some equivalent) are also implemented.
 


Donovan Morningfire said:
No problem.


You probably could implement most of the SECR changes, as they seemed to be derived, imported, or outright lifted from the various Optional Rules out of Unearthed Arcana.

Your whole treatise on D&D spells where the player essentially makes a caster-level check would probably help spice up the game for spellcasters, particularly those that focus on "all or nothing" spells. At least that way they get the feeling of having some effect on the spell's outcome. Especially if Action Points (or some equivalent) are also implemented.
I don't know why but I could just see Use the Arcane, Use the Divine, Use the Psionic skills for D&D. Color me clownish. :p
 

Ranger REG said:
Unfortunately, the third preview article is about the Force: Use the Force skill and force powers/talents.
In this particular case, I don't mind being wrong one little bit. Especially given how overall interesting the new Force system is. At least Force-users no longer have knock themselves out to work their mojo :lol:
 



Remove ads

Top