Ranger REG
Explorer
Unfortunately, the second "preview" is about skills.McBard said:'Course, the second Saga preview will be up today (Monday), and so all of the above might be clearer very soon...
Unfortunately, the second "preview" is about skills.McBard said:'Course, the second Saga preview will be up today (Monday), and so all of the above might be clearer very soon...
Well, you simply can't make such a buying decision when your research consists of bits and pieces of previews.Donovan Morningfire said:With the third probably refering to feats, so hopefully the fourth or fifth preview will be about combat. I'm definitely intrigued by the damage track/threshold as well as the static saving throw scores, but I'd like to see more about how the whole things works as a whole before I make a final judgment call on the system, especially as I'm a big proponent for VP/WP system, which I found helped discourage 'kick in the door' style of play, even though I think I only had two NPC mooks (both stormtroopers oddly enough) score successful critical hits in roughly 6+ years of running SWd20.
I'm thinking the damage track is an evolution of the Massive Damage save mechanic used in d20 Modern oddly enough. Just instead of making a save or dropping dead if the damage hits or exceeds the threshold, you instead suffer a penalty to your d20-based checks. In theory, it would circumvent the "gas tank" mindset of D&D hit points (go until you drop).Ranger REG said:Well, you simply can't make such a buying decision when your research consists of bits and pieces of previews.
Personally, if this HP+Conditional Track system is more successful, I might just be importing into my d20 Modern games. I'm more of a fan of wound-level model than drop-on-the-spot model.
Donovan Morningfire said:I'm thinking the damage track is an evolution of the Massive Damage save mechanic used in d20 Modern oddly enough. Just instead of making a save or dropping dead if the damage hits or exceeds the threshold, you instead suffer a penalty to your d20-based checks. In theory, it would circumvent the "gas tank" mindset of D&D hit points (go until you drop).
JohnSnow said:I've been trying to remember games that had wound status mechanics.
Plane Sailing said:True20/M&M/Blue Rose are probably the biggest current ones
FASA's MechWarrior: BattleTech RPG.JohnSnow said:You know, that occurred to me too. An evolution of the massive damage threshhold mechanic, combined with some kind of "wound status" mechanic.
I've been trying to remember games that had wound status mechanics.
While I agree with the sentiment of what you posted, I think the assumption you made using base 10 is inaccurate. I was re-reading my copy of Unearthed Arcana a couple nights ago, and under the option of "players roll everything," it made mention of how to calculate the static saving throw DCs by taking the bonus and adding 11.Baby Samurai said:So the dude’s defences break down as:
Ref 13 (+3 from 1st level Scout, +0 from Dex)
Fort 14 (+2 from 1st level Scout, +2 from Con)
Will 12 (+1 from 1st level Scout, +1 from Wis)