Ranger REG
Explorer
Okay, most players I know.ValhallaGH said:Wow, way to over-generalize from the specific.

I like to roll damages, especially critical hit damages, unless the DM reward me with the ability to do maximum damage every hit.
Okay, most players I know.ValhallaGH said:Wow, way to over-generalize from the specific.
Ki Ryn said:Nah, I'm just saying that my impression of the SAGA edition is that they've simplified things far more than I like
If we're basing this on gaming experience, then I'll have to disagree with the sentiment of "all players."Ranger REG said:Straight. Static. Players would like to roll weapon damage, be it to apply toward their opponent's current health points or add to their opponent's save DC.
That could work, if you want to introduce action points to Star Wars which already have force points. But still, you'll need to revise fort save progression because no amount of action points spent to exceed damage threshold is worth it if the guy can make his save and avoid dropping on the spot.Donovan Morningfire said:As for the HP and damage track system in SECR, I'm just going to wait and see. Personally I thought one person's suggestion I read elsewhere about adopting the Spycraft 2.0 rule of having to spend an "action point" or some equivalent to confirm a critical hit would have been a better approach to making the VP/WP system work as intended without the statistical flukes of 1st level jobbers getting that lucky shot off at the 20th level uber-villain.
Well, from the first SECR preview, it looks like Force Points have already been shifted to Action Points, so having the Action/Force Point expendenture required to confirm a critical hit wouldn't be that difficult to implement, especially if a 1st level character has 5 of them to start with, and even more so if game play provides the opportunity to gain additional Action/Force Points.Ranger REG said:That could work, if you want to introduce action points to Star Wars which already have force points. But still, you'll need to revise fort save progression because no amount of action points spent to exceed damage threshold is worth it if the guy can make his save and avoid dropping on the spot.
Personally, I prefer a gradual injury effect, not possible-drop-on-the-spot. True20 got it right on the first take. Let's see if HP + Condition Track system offers a second option.
Well, either Rodney or Gary said that you would have ways to "take a quick breather" and move yourself back up the condition track. But for lower level characters, a couple of big hits would be pretty nasty. And there may very well be ways to recover hit points in a hurry but still down a level or two on the damage track.Sir Brennen said:In case no one caught it, the Threshold value in the Saga Edition preview stat block looks to be equal to one's Fort Save (DC?). At least that's the only number I see a correlation to.
Makes me wonder, though... if you have a Threshold of 10 and 20 hit points, can you even suffer the effects of the 2nd tier on the Wound Track before you go unconscious, since that would require 2 hits of 10 or more points?
I'm probably just confused on the mechanic, without enough info, but it doesn't make a lot of sense right now :\
If the injury penalty affect your Defense (which is now a combination of your "armor class" and Reflex save bonus), you'll suffer on the next attack roll (vs. your Defense).Sir Brennen said:In case no one caught it, the Threshold value in the Saga Edition preview stat block looks to be equal to one's Fort Save (DC?). At least that's the only number I see a correlation to.
Makes me wonder, though... if you have a Threshold of 10 and 20 hit points, can you even suffer the effects of the 2nd tier on the Wound Track before you go unconscious, since that would require 2 hits of 10 or more points?
In some of the previews, the designers have pointed out that mooks (e.g. typical stormtrooper) will be out of hit points before their damage track has any effect on game play. For instance, if a 1st level warrior/NPC class stormtrooper has 1d8+Con hit points (~6 hit points) and about a 12 Fort defense/damage threshold, then a single shot that does 7 hit points would knock him unconscious (damage > hit points, but < damage threshold), but a single shot that does 14 hit points would kill him (damage > hit points AND > damage threshold).if you have a Threshold of 10 and 20 hit points, can you even suffer the effects of the 2nd tier on the Wound Track before you go unconscious