Star Wars: Tales of the Jedi part 2

Yeshua attempts one more time to put a quick end to the fight before giving up on the blaster and moving in for close combat.

Stun Attack with Heavy Blaster DC 18: 30! Oh hellz yes! Natural Twenty! That's what I'm talkin' 'bout! Now, watch as the perfect shot is casually shrugged off.:hmm:

I don't suppose a crit much matters with a stun blast but just in case here's a confirm roll. Ok, I hate this online dice rollers. F-ing non-random number generators... Oh right, I rolled a natural 2 for a twelve, making it an eight for firing into a melee. So... go ahead and tell me how my perfect shot has absolutely no affect... :(
 

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Shayuri, you might want to use a Force Point on that first roll of yours. No matter what, with you flanking, it'll make the attack hit.
 

Shayuri, you might want to use a Force Point on that first roll of yours. No matter what, with you flanking, it'll make the attack hit.

(OOC - Egads! I forgot about Force Points. Hee hee. Thanks for the catch. I shall indeed Use The Force. *play Jedi Theme from Star Wars*)
 

The lightsaber's dance around the Mandalorian, each nearly hitting him. Kestrel's final swing swings past the tired warrior's guard and is sure to puncture the armor and wound him. Yet the blade stops as it hits the armor, carving into it only as much as a regular vibrosword would. Yeshua's stun bolt hits the warrior before any shock can appear on your face. He slumps slightly, but you can feel the fighting spirit still burning within him (he's only stunned for one round.)

Anariel holds her blade out after her attack, still on guard. Then the world around her explodes in warning and metal as the warrior's fighter suddenly makes use of its claws. She dives out of the way, but can feel the metal slightly rake down her back. One microsecond sooner, she realizes, she'd likely be dead. -20 VP for Anariel as the darn thing nearly crits her. I am not doing that again...

And with the Mando stunned until the end of Yeshua's next turn, I need your actions for the next round.
 


The corvette continues flying towards the burning city, its pilot oblivious to the results of combat in the small hangar. As Voda nears it, he can see the extent of the damage: large buildings have been completely toppled by some sort of vehicle, and even now sparse blaster fire illuminates the smoke-filled streets. So far, no other of the flying vehicles have been seen.

If he's looking for a safe place to land amidst the carnage, the second largest park in the city appears to be a good place.
 

"Anariel!" Yeshua shouts, as his friend is injured, but is relieved to see that it was only a very close call rather than an actual hit. Still, she can't go on fighting much longer at this rate. "Damn! We need to stay away from that thing, but keep him away from it too! We've got to disarm him. Take him alive so we can get to the bottom of this." Taking aim once more, Yeshua hopes against hope to finish the fight with the next stun blast.

OOC: Attack roll = 21
 

Taking advantage of her opponents succumbing to the stun ray, Kestrel surges in like a brightly colored tsunami of light! She hears Yeshua's call though, and uses it to wash away the adrenalin that threatened to cloud her judgment. This would not be a battle to the death.

(Full attack. Note that if he falls from the first attack, I'll waive the second.)
Attack 1: 30, for 16 damage
Attack 2: 18, for 14 damage.
Roll Lookup
(no force point, since he's at -2 AC and no dex bonus due to being stunned)
 

Kestrel's two attacks sink into the armor with some effort, but the warrior is still somewhat standing even with his wounds.
 

Anariel rolls out of her dive and back to her feet, uttering a battlecry as she does so. Swinging her blade around as she comes back in at the armored warrior, her strike comes in under the enemy's guard...



Initiative: 9
Battlemind (+3), round 3 of 10

Attack: 30 or 32 (w/flanking) - THREAT
Confirm Crit: 18 or 20 (w/flanking) - (Doesn't look like a crit)
Damage: 21


AC20, Vitality 33/58, Wounds 14/14
 

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