Star Wars: Tales of the Jedi part 2

Anariel calls upon the Force for clarity in the coming fight, and holsters her pistol. She then takes her lightsaber in both hands, and rushes out from behind her cover to engage the armored foes. She can only hope her companions will follow.

As she nears the first enemy, she strikes with lightning quickness, her lightsaber cutting through the air with deadly efficiency.


This is technically two rounds worth of actions:

R1 - Battlemind
check: 17 (take 10 + 7) for +3 attack, holster blaster (still behind cover, here)

R2 - Anariel moves to engage closest enemy (4-6 meters, I believe), lightsaber vrs Madolorian, and then use Heroic Surge to allow a second attack.

Attack 1: 17
Damage: 14

Attack 2: 30 (threat)
Confirm Critical: 23 (I'm guessing that this is good enough for a crit)
Damage" 20 (directly to WOUND points; I simply took the first three die of my 6d8 roll here, because I spaced that crits in Star Wars do wound point damage, and not double damage)


AC20, Vitality 50/58, Wounds 14/14
 
Last edited:

log in or register to remove this ad

When Anariel makes her move, Kestrel doesn't hesitate. She drops her blaster and concentrates for a moment on the Force, filling herself with light until it feels as if she could fly. And then she moves.

The young Jedi Knight blurs as she crosses the space between her and the armored warriors. Her lightsaber flashes to life in a brilliant arc, whirling and lashing out at her first target right on Anariel's heels!

(activating Burst of Speed and closing into melee! If this requires a Charge, even with BoS on, then add 2 to the attack roll and Defense will be 20 instead of 22 this round. 24 to hit, 14 damage. Roll Lookup )
 


Kestrel's strike slips through the majority of the armored warrior's defenses, only to scrape slightly against his armor as he moves. Lorem's shot aimed at keeping the Mandos under cover does the opposite effect, landing two meters away from Kestrel (damn 1s...)
 

Kestrel's strike slips through the majority of the armored warrior's defenses, only to scrape slightly against his armor as he moves. Lorem's shot aimed at keeping the Mandos under cover does the opposite effect, landing two meters away from Kestrel (damn 1s...)


And what about Anariel's critical?
 



OOC: I've followed this game and I've noticed Voda Vosa hasn't posted. Is it okay if I take over his character? I've never played Star Wars before but I'll be getting the rulebook for Christmas and I know the d20 system.
 

Seconds later, Anariel rushes to join her compatriot in battle, and with a flash of her lightsaber, Mandalorian topples dead to the ground, a large gash opened up in his chest.

His compatriots fire once again, still missing the Jedi.
 

Anariel Tyri, Jedi Consular

Her first opponent dead, Anariel doesn't hesitate before engaging the next. If nothing else, it would at least make it harder for them to hit her with a blaster. Her lightsaber burns a golden yellow as it flashes through the air, and the young Jedi Consular's aim is dead on...


2 meter step (as necessary), lightsaber vrs next Madolorian
Battlemind, round 2 of 10 (+3 attack)

Attack 1: 31 (THREAT)
Damage: 20
Confirm: 18 (Possible Critical)


AC20, Vitality 50/58, Wounds 14/14
 

Remove ads

Top