Stargate Rpg

I'm a bit skeptic about them putting out season books. Aside from chronicling the season's episodes, what other material can we expect from this supplement line?
 

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Ranger REG said:
I'm a bit skeptic about them putting out season books. Aside from chronicling the season's episodes, what other material can we expect from this supplement line?
According to what I have read over on the official board is the following:

Additional information that was cut from or not used in the script for time/space constrants.

Game stats for all of the NPC's and lots of the new equipement shown.

Possible story hooks for follow up on the episods.

Addtional/optional rules based on what happened that season.

A fleshed out time line to include background information on what happen between epesiods to some extent.

Plus a lot more if you believe the hype they are laying out.
 

I'm a bit skeptic about them putting out season books. Aside from chronicling the season's episodes, what other material can we expect from this supplement line?

Oh REG of little faith. ;)

I'm sure Scott will jump in here and add some stuff too, but let me put it to you this way: the actual material from each episode is pretty light. Rather, the philosophy was "take a concept from the episode, take one step to the left, and run with it." I'll give you a little example, since the S1SB should be out in the next couple o' weeks.

I wrote on the episode Thor's Hammer, which deals with Cimmeria for the first time. The concept from the episode was that Thor brought the people from Earth to Cimmeria and declared it a protected planet so that humanity would survive undisturbed there by the Goa'uld. So my question for the episode was this: What OTHER Asgard have done something similar? This led to the creation of an entire other protected planet, a new Asgard protected planets enforcer, a new Asgard ranged weapon, and so forth. You'll see, when the book comes ot.
 

Well, it just that to make a book based on one season meaning we'll have to collect the rest of the seasons' books. * Sighs *

As for me personally, I'd like a supplement that details the Asgard and Cimmeria. I'm sure others would like the Goa'uld who have taken the Egyptian mythos (Ra, Apophis, Heru-er) as well as detailing their controlled worlds including Abydos.

Anyhoo, I will pick up the First Season book because of Asgard and Cimmeria (looking forward to what informative and game-related material you wrote for that).
 

Ok since we have had at least two AEg guys chime in, i will take this opportunity to ask two rules questions. i already know how i do this in my games, but am very interested in knowing what the official answers are.

Question 1: Focus skills such as knowledges and languages

For the KNOWLEDGE skill, and presumably other FOCUS skills such as craft and profession and survival etc, which of the following are true.

A: Each knowledge focus is treated as a separate skill for purposes of max skill ranks. Example, a first level pointman with 24 skill slots could spend his skill ranks to legally purchase Knowledge: military history+4 and knowledge goa'uld+4 and knowledge westerns+4 since each of them individually obeys the LEVEL+3 maximum for how many skills you can spend.

or

B. The knowledge skill is one single skill and as a single skill it must abide by the level+3 cap and then the skill levels are allocated to the focuses as subsets. EXAMPLE: The same pointman could spend no more than +4 on knowledge, and then spreads that +4 out among his military, gao'uld and westerns, like say +1, +2 and +1.

A is the way D20 normally handles these types of skills (knowledge, craft and profession... perform possibly as well iirc.)

Is A or B the right way to do it in Stargate?

Note that it would seem to me that A was correct but the rule on skill focuses (page 186) seems to make this maybe not the case.

**********************

Question 2 Sharing gear.

characters get gear for missions by choosing bundles, prepackaged groups of stuff. Regarding operational bundles (duty bundles and weapons bundles presumably) it says on page279 "Further, they may not be shared with other team members- all characters may choose their own operational bundles and may not trade or combine them in any way."

This rule seems to be preventing the sharing of stuff from these types of bundles. Is that correct? If one character took a medical bundle, he could not hand the first aid kit to someone else on his team to use? if someone gets grenades from a weapons bundle, he cannot hand them to a teammate to throw or dispense them out to his team "just in case"?

If thats not what it means, what does it mean? What type of actions would be prevented by this rule?

Thanks in advance for your responses.
 

Me too, after all, thats what house rules are for, taking a good game a making it BETTER for my game.[/quote]

Absolutely :). Please note at no point do I ever sugest don't do it for your games. I just thought I'd try to be helpful be explaining some of the reasoning going on at this end. Its dialogue, not sermon time :).

Here we go again...

Maybe someday, we will be spared this nonsense.

Hello? That's a smilely next to my statement. It's even there when you quoted me :p. It means I read not only your post, but all the exchanges afterwards and was making a -joke- :).

So, frankly, Morgenstern, if this is what you want to use to go off on this "blast a book" over is silly nonsense, then I guess we get a good notion of what kind of reasoned analysis and perception to expect from those people working on spycraft?

Even though it may be totally lost on those who work on Spycraft, there is a difference between criticising a mechanic or even several mechanics in a game book and "blasting the book" and I did more than a little to bring that out in my review... even though that seemed lost on you.

geesh.

I'm sorry :o. Clearly you were traumatized in the earlier exchange. Joke. Honestly. "Blasting" reference an attempt to reference the 'autofire' topic in a humorous way. It's not lost on me, and actually I find your further expansion on the range increment thing sort of interesting, though I'm not sure how I'd go about implementing it without shifting a lot of the burden back onto the GM (being a big Amber fan, I've played that way, but it's still noticably demanding).

Maybe a caution about overzealous defenders going overboard against criticisms of any mechnics should be added to my reviews?

*chuckle* I'm not 'a defender', I'm the guy who wrote it :).
 

For those stargate fans and pre-fans out there, the answer to this one is that A is the official way. http://www.alderac.com/forum/viewtopic.php?t=4412

No response on the gear question as of yet.
swrushing said:
Question 1: Focus skills such as knowledges and languages

For the KNOWLEDGE skill, and presumably other FOCUS skills such as craft and profession and survival etc, which of the following are true.

A: Each knowledge focus is treated as a separate skill for purposes of max skill ranks. Example, a first level pointman with 24 skill slots could spend his skill ranks to legally purchase Knowledge: military history+4 and knowledge goa'uld+4 and knowledge westerns+4 since each of them individually obeys the LEVEL+3 maximum for how many skills you can spend.

or

B. The knowledge skill is one single skill and as a single skill it must abide by the level+3 cap and then the skill levels are allocated to the focuses as subsets. EXAMPLE: The same pointman could spend no more than +4 on knowledge, and then spreads that +4 out among his military, gao'uld and westerns, like say +1, +2 and +1.

A is the way D20 normally handles these types of skills (knowledge, craft and profession... perform possibly as well iirc.)

Is A or B the right way to do it in Stargate?

Note that it would seem to me that A was correct but the rule on skill focuses (page 186) seems to make this maybe not the case.
 

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