Stormfalcon
First Post
trancejeremy said:
Thanks. Yeah, that is pretty problematic, and I'm surprised that WotC hasn't called them on it yet.
Anyway, back on topic.
trancejeremy said:
Lugh said:One thing I'm surprised you DIDN'T note in the combat section. For those unfamiliar with the Spycraft system, it does not use attacks of opportunity. Which, I can tell you, makes combat a LOT cleaner.
As for Trick, essentially it is a complex feint. You're drawing people out, putting them off-balance, forcing them to move their attention and stance around, and generally tiring them out. The Concentration skill allows you to blithely ignore such prancing about (assuming you succeed in the check). The result of getting tired is subdual damage. The trickster is never actually hitting their opponent, just wearing them down and waiting for the adrenaline buzz to wear off, leaving them vulnerable.
tesuji said:Actually, you did...
"There are no attacks of opportunity in Stargate. "
now it still took me a minute to find it, because thats all there was and its in the middle of a big paragraph, but i recall it because i went "woo hoo" when i first read it.
The VP/WP system is licensed from the Star Wars RPG for use in the Spycraft products. I prefer it over hit points as it adds a more lethality without making the system too lethal. I am not familiar with the rules presented in Traveller d20 so I cannot compare the two rulesets.tesuji said:Got book a few days ago, and Isabel might give me some extra time to digest it.
Overall impression is that while it is the most expensive rpg book i have ever bought, it was a bargain. The background info is great, the rules i have read so far look great with a few exceptions, and overall the quality is every bit what i would love to see in other products.
Just the early bits of the combat system including fluid initiative and the way they represent cover fire and such seem great! They seem to have hit a good mid-point dancing-on-head-of-a-pin between "simplicity" and "feels right."
But...
Ok, does anyone else but me not like their approach to the hit points = vitality system. i mean, basically it looks like standard dnd hit points with an added batch of "wounds" hit points shoved in between hit points and -1 to -9. The only thing differentiating it from the typical "wall of hit points" DND notion is that criticals go against wounds.
I was hoping for something more, in my view, reflective of the quick action in the show. I was even looking forward to something like the stun/body we saw in Traveller D20.
Anyway, as work begins in earnest for my Stargate campaign, I am already planning to replace the whole hit points thingy with a damage save mechanic akin to MnM... where any hit can KO and most hits will impact you in some way, even if only briefly. (There is some of this in the fluid init system.)
Anyway, just curious of what people thought of the way they did VP/Wp and "damage taking" in SG-1 RPG.