Herobizkit
Adventurer
I've been mulling about designing an Eberron game themed around the classic Stargate TV series, in that the heroes will be a select group of soldiers sent to explore/initiate first contact with various D&D settings(Dark Sun being the first likely arc).
I started mulling about what "class" to make the initial NPCs, then wondered... should I wait for 5e to do this?
Time isn't a factor; our current DM is running his own campaign AND side-campaign. Thing is, I kind of started the hype before I had much of it planned out, so now I'm under an onus to either produce or let it fall unrealized to the wayside.
I often think of running the game under Pathfinder rules as well, given I'm more familiar with the 3.x family, but the DM and one of the players has another PF game on the run and they don't seem to be enjoying it.
I also understand that 4e's "fights are the story" design would work well with such an action/adventure theme. I really want to clobber them with a lot of secondary 'rules' that our DM doesn't focus on - setting/terrain features, traps, weather as a hazard and the like.
Getting started is the hardest part of a game, because If find that if I don't start strong, I don't stay strong.
Based on this info (as light as it is), should I wait for 5e to launch a game, or stick with what I know?
I started mulling about what "class" to make the initial NPCs, then wondered... should I wait for 5e to do this?
Time isn't a factor; our current DM is running his own campaign AND side-campaign. Thing is, I kind of started the hype before I had much of it planned out, so now I'm under an onus to either produce or let it fall unrealized to the wayside.
I often think of running the game under Pathfinder rules as well, given I'm more familiar with the 3.x family, but the DM and one of the players has another PF game on the run and they don't seem to be enjoying it.
I also understand that 4e's "fights are the story" design would work well with such an action/adventure theme. I really want to clobber them with a lot of secondary 'rules' that our DM doesn't focus on - setting/terrain features, traps, weather as a hazard and the like.
Getting started is the hardest part of a game, because If find that if I don't start strong, I don't stay strong.
Based on this info (as light as it is), should I wait for 5e to launch a game, or stick with what I know?