TwoSix
Bad DM
Well, I am not complaining. Pathfinder wasted the goblin.
Gotta disagree here. Pathfinder goblins are classic cartoon villains, which goes great with the high-fantasy vibe of Pathfinder in general.
Well, I am not complaining. Pathfinder wasted the goblin.
Considering Gremlins have long been considered goblinoids, this is entirely appropriate.
These (awesome) goblins are pretty much the same as the last concept art we've seen: http://www.wizards.com/dnd/Article.aspx?x=dnd/4dreye/20121010
Personally, I adore the Pathfinder goblins. They're so fun and crazed, but evil and vicious at the same time. They remind me of Labyrinth and other cinematic portrayals of goblins.They may be a joke, but it's black humour.Well, I am not complaining. Pathfinder wasted the goblin.
Pathfinder certainly has a lock on the semi-comic relief goblins (as does Warcraft) so D&D really has to take the alternate route of making them serious. There are fewer routes they can go with the goblin before being accused of copying Paizo.For me, goblins have always been scavengers, clad in left-overs and re-sized armour from other races, not manufacturing weapons like swords, merely re-using those from others, and generally being tribal little bastards. They're dangerous, not a joke, but they're not a "mini-orc", nor do they possess their own real culture/civilization. They're also a "real"-seeming species, not stylized or fancy. They talk and act bigger than they are, too, all threat display and then running away.
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5E's, on the other hand, as I said, look simply like someone has seen Movie-LotR's Uruk-Hai, and said "What would it look like we made these guys 3-4' tall?". They have weapons of unique, non-D&D-style manufacture (total LotR inspiration there), their armour looks individually-made and is certainly made for goblins, specifically, and has impractical, very stylized spikes/hooks on it. Their heads, to me, do not look at all "goblin-y". And being brown, rather than green? That's downright un-goblin-y, and not a good direction (grey would have been better, if changing from green). On top of that, they all look pretty obviously male/masculine (again, this seems retrograde).
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EDIT - PPS I think we can safely say that, had Pathfinder not taken "flat-faced, green, tribal" goblins and run with it to the point of making it practically a brand, we wouldn't be seeing goblins like this. The whole think REEKS of branding imho.
The skin tone is within the margin of printer's error for the sorts of illustrations that we see in D&D books.What exactly do you see as the similarities? Different skin tone, different skull structure, different body type
Hmm. I've always seen goblins as shading more towards lawful, myself. They tend to be presented as fairly servile, being used as cannon fodder for stronger and more aggressive races (typically hobgoblins). In the absence of a stronger force, they tend to be more feral, though.That's actually a great article to link to, because it shows me where a lot of my problem with these comes from.
He suggests that on a 1-10 scale of civilization (where Hill Giants are 1, and Mind Flayers, somewhat bizarrely, are 10 - I'd put Drow or something at 10 and Mind Flayers about 8), Goblinoids are a 7.
I'd totally disagree. I think each of the three main "Goblinoid" races (orcs seem to no longer really be Goblinoids, and I kind of agree with that policy) is at a different number - Goblins 3, Hobgoblins 9 to 10, and Bugbears 3-5. Having them all be mostly civilized seems totally messed up, to me.
Part of what I like about that picture is the sense of grounded reality it gives a scene featuring a creature that never existed. The history in the dragon relief. The distinct style of the goblins' weapons. The little trinkets they carry. The gnarled trees. Quite nice!
He suggests that on a 1-10 scale of civilization (where Hill Giants are 1, and Mind Flayers, somewhat bizarrely, are 10 - I'd put Drow or something at 10 and Mind Flayers about 8), Goblinoids are a 7.