tennyson
First Post
Torillan,
I played around with the idea of bringing the characters together as a job opportunity (the characters themselves can decide the reason - money, fame, necessity).
For example, have them be commisioned by a small artifacts guild (run by a knowledge-hungry mage in my mind). The guild itself will have "hand-chosen" them, either by scouts or cohorts, to be possible candidates for the job. They will get paid, have access to most of the places in the city, and have the chance to see great places.
Adventure however, turns sour when the charcaters happen upon some catalyst (the leader running the guild is corrupt, one of the artifacts is too tempting to deliver to the guild, the operation is only a cover up for something devious, etc.)
Don't throw in the catalyst too early though. Let the characters go on a few expeditions together, get to know each other, and once the catalyst hits, it will make them feel as though they are the only ones they can trust, travel with, or beat the odds with.
I played around with the idea of bringing the characters together as a job opportunity (the characters themselves can decide the reason - money, fame, necessity).
For example, have them be commisioned by a small artifacts guild (run by a knowledge-hungry mage in my mind). The guild itself will have "hand-chosen" them, either by scouts or cohorts, to be possible candidates for the job. They will get paid, have access to most of the places in the city, and have the chance to see great places.
Adventure however, turns sour when the charcaters happen upon some catalyst (the leader running the guild is corrupt, one of the artifacts is too tempting to deliver to the guild, the operation is only a cover up for something devious, etc.)
Don't throw in the catalyst too early though. Let the characters go on a few expeditions together, get to know each other, and once the catalyst hits, it will make them feel as though they are the only ones they can trust, travel with, or beat the odds with.