First some background. My group is traditionally a D&D group but we have dabbled her or there with other systems and we are about to try the new world of darkness (we played Vampire: the Masquerade back in the day a good bit but this is our first foray into nWoD territory).
The story is about spiders that burrow into the brains of their pray to control them and to be used as nests for their young. For the of the storyline the players are trying to escape from these creatures, meeting others who have had their eyes opened and learning about the hidden world they have entered. But towards the end they are all but forced to confront these creatures and their lair which is a section of abandoned sewer systems, which is where I am stuck.
Basically I want to write a final confrontation in this sewer but I want to stay away from D&D style tropes and dungeon crawls. I have written out a good atmosphere for the area and I'm sure I'll have it sufficiently creepy and make sure my players know they are really out of their element but I cannot think of any ideas on how to portray this part of the story without turning it into a D&D style dungeon crawl.
So I figured I'd try these fantastic forums and hopefully mine some of you guys and gals for some ideas.
The story is about spiders that burrow into the brains of their pray to control them and to be used as nests for their young. For the of the storyline the players are trying to escape from these creatures, meeting others who have had their eyes opened and learning about the hidden world they have entered. But towards the end they are all but forced to confront these creatures and their lair which is a section of abandoned sewer systems, which is where I am stuck.
Basically I want to write a final confrontation in this sewer but I want to stay away from D&D style tropes and dungeon crawls. I have written out a good atmosphere for the area and I'm sure I'll have it sufficiently creepy and make sure my players know they are really out of their element but I cannot think of any ideas on how to portray this part of the story without turning it into a D&D style dungeon crawl.
So I figured I'd try these fantastic forums and hopefully mine some of you guys and gals for some ideas.
