brehobit
Explorer
Hi folks,
I'm going to start a new game sometime soon and I'm planning on starting with the 1e module "N4: Treasure Island". In that module the characters are 0-level and advance to 1st by the end.
So how do I do this in 3.5?
I've got a few ideas. I'm starting the PCs with 1 level of an NPC class (or 2nd level commoner if they want). But how do I move them to a PC class afterwards without either gimping them or killing off their NPC class.
Option 1:
Just given them a level in a PC class and advance from where they are. So Expert 1/wizard 1 or something. And I can deal with the fact that they are weaker than your average 2nd level PC.
option 2:
Just replace their NPC level with a PC level.
I've worked out a bunch of options in between, but I'm not seeing anything good. I'm currently thinking about just giving them 4 PC levels and going with option 1 (it makes sense in the plot). That seems to smooth out a lot of the problems.
Anyone else have any good ideas?
Mark
I'm going to start a new game sometime soon and I'm planning on starting with the 1e module "N4: Treasure Island". In that module the characters are 0-level and advance to 1st by the end.
So how do I do this in 3.5?
I've got a few ideas. I'm starting the PCs with 1 level of an NPC class (or 2nd level commoner if they want). But how do I move them to a PC class afterwards without either gimping them or killing off their NPC class.
Option 1:
Just given them a level in a PC class and advance from where they are. So Expert 1/wizard 1 or something. And I can deal with the fact that they are weaker than your average 2nd level PC.
- Problem: A skill-based character gets hosed. A warrior 1/rogue 1 with an int of 12 has 3*4+9 or 21 skill points. A level 1 rogue with an int of 12 has 36 skill points. Icky.
- Problem: Casters get gimped relative to a non-caster. An adept 1/wizard 1 is much weaker than a warrior 1/barbarian 1.
option 2:
Just replace their NPC level with a PC level.
- Problem: Part of the idea is to have a less-standard character and this just makes them "out of the box"
- Problem: Losing NPC abilities (like an expert/fighter would) seems really troubling and could harm character concepts.
I've worked out a bunch of options in between, but I'm not seeing anything good. I'm currently thinking about just giving them 4 PC levels and going with option 1 (it makes sense in the plot). That seems to smooth out a lot of the problems.
Anyone else have any good ideas?
Mark
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