Hey everyone
so im getting a game going with a bunch of friends who havnt played SWRPG before (in fact most havnt PnP'ed before) and I need advice with setting up my campaign.
So heres the deal. Its set to start just at the same time as the events of Episode 3 (probably quite early, word will travel of the chancellor being taken hostage and saved by two jedi).
I have about 5 players. So far one at least one will be playing a Jedi Padawan, and one will be a self-owned droid (RP behind it puts him as an independent slightly crazy droid, although the bio needs to be fleshed out). I have at least 2 to 4 more players to add to that, most of whom are familiar with the SW movies, one who has also read the books.
So I want to make it a fun and interesting introduction to PnP and the star wars setting. I know the setting alot better than any other so it seems the best place to start. I really dont want to railroad them, but I think considering they have no experience with PnP at all they will need at least a small kick start.
So heres my idea so far.
I figured id do one or two sessions with each person/pair (if their characters are linked) which lead them all to a meeting point where the gorup game begins. The one time we tried to RP as a group i found they joked around alot and didnt really know what to do (about a year ago, didnt really work so we left it). I want to give each of them a short, casual intro into what playing is like, then bring them together when they have alittle more idea of whats going on, what their characters are like, how to interact with the world etc.
So my first idea was for a few characters to be onboard a passenger liner (like the Queen of Empire but probably smaller and older) which is getting boarded by pirates, screwing up whatever plans they had (maybe some are on the run from the law?). I figured some of the characters (or all) would find themselves onboard when it is taken (probably done similarly to in the Han Solo trilogy with Lando and Bria Tharen) and having to get out in a hurry.
My other idea was for the Jedi characters only. Basically have them as padawans being sent to dantooine to be taken on by new masters (either their previous masters were killed during the end of Episode 2 or they are young and need masters but mace and yoda were getting worried about the majority of Jedi training being on Coruscant and so shipped them off). Their transit is put in the hands of Repbulic Fleet Commander Tarkin (in one of the pre-ep2 books he's already working for the emperor to "curb" growth in the jedi population). He meets them, all smiles etc then sends them off on some sort of ill fated method of transport (maybe run into the same pirates?) which throws a spanner in their works. By the time they get to Dantooine (further into the campaign) the Jedi there have evacuated or been killed by the early imperials
Another idea is if I get some smuggler characters they will get thrown in afterwards on the planet (ie needing a way off planet esp. if some of the characters are on the run after the pirates, ie. Ep4 Mos Eisley cantina style).
So basically im thinking one or two sessions with each character/pair to get them aquainted, then bring everyone together for the first proper session where they are all together and get it all started. I think im going to take some advice and once they are together, introduce a bunch of plot hooks for them to check out and based on what their situation is, what they think, let them decide what happens next.
For the Jedi players, over the course of the campaign, I want them to go from pupils of a respected order to fugitive heretics, as the republic becomes darker and more imperial. Later once the empire is established maybe ill bring jedi hunters onto the scene (much later so these changes slowly appear). Republic soldiers will become less the protectors and more the enforcers. As for an overarching storyline or anything more specific i havnt really got a focus. I figured at first id work from the premade adventures and see where it leads them.
Some ideas for hooks/directions to offer them are: joining with the embryonic form of the rebellion (pre-bria tharen and senator bel-iblis/mon mothma), possibly going towards early attacks of imperial assets, using smugglers to get them away, maybe turning smuggler/bounty hunters to hide from the authorities. Or they could theoretically even try joining up with the empire, if the jedi turn dark although that one seems unlikely but who knows.
I guess thats about as much as I have so far. What do you guys think about the setup idea, of playing separately a little bit before bringing together the group. I figure if they have alittle more familiarity with play and their characters, it will be easier to get the group going?
Also suggestions with what I should plan more, my setup for beginning the campaign?
thanks a ton guys much appreciated
thanks guys much appreciated
so im getting a game going with a bunch of friends who havnt played SWRPG before (in fact most havnt PnP'ed before) and I need advice with setting up my campaign.
So heres the deal. Its set to start just at the same time as the events of Episode 3 (probably quite early, word will travel of the chancellor being taken hostage and saved by two jedi).
I have about 5 players. So far one at least one will be playing a Jedi Padawan, and one will be a self-owned droid (RP behind it puts him as an independent slightly crazy droid, although the bio needs to be fleshed out). I have at least 2 to 4 more players to add to that, most of whom are familiar with the SW movies, one who has also read the books.
So I want to make it a fun and interesting introduction to PnP and the star wars setting. I know the setting alot better than any other so it seems the best place to start. I really dont want to railroad them, but I think considering they have no experience with PnP at all they will need at least a small kick start.
So heres my idea so far.
I figured id do one or two sessions with each person/pair (if their characters are linked) which lead them all to a meeting point where the gorup game begins. The one time we tried to RP as a group i found they joked around alot and didnt really know what to do (about a year ago, didnt really work so we left it). I want to give each of them a short, casual intro into what playing is like, then bring them together when they have alittle more idea of whats going on, what their characters are like, how to interact with the world etc.
So my first idea was for a few characters to be onboard a passenger liner (like the Queen of Empire but probably smaller and older) which is getting boarded by pirates, screwing up whatever plans they had (maybe some are on the run from the law?). I figured some of the characters (or all) would find themselves onboard when it is taken (probably done similarly to in the Han Solo trilogy with Lando and Bria Tharen) and having to get out in a hurry.
My other idea was for the Jedi characters only. Basically have them as padawans being sent to dantooine to be taken on by new masters (either their previous masters were killed during the end of Episode 2 or they are young and need masters but mace and yoda were getting worried about the majority of Jedi training being on Coruscant and so shipped them off). Their transit is put in the hands of Repbulic Fleet Commander Tarkin (in one of the pre-ep2 books he's already working for the emperor to "curb" growth in the jedi population). He meets them, all smiles etc then sends them off on some sort of ill fated method of transport (maybe run into the same pirates?) which throws a spanner in their works. By the time they get to Dantooine (further into the campaign) the Jedi there have evacuated or been killed by the early imperials
Another idea is if I get some smuggler characters they will get thrown in afterwards on the planet (ie needing a way off planet esp. if some of the characters are on the run after the pirates, ie. Ep4 Mos Eisley cantina style).
So basically im thinking one or two sessions with each character/pair to get them aquainted, then bring everyone together for the first proper session where they are all together and get it all started. I think im going to take some advice and once they are together, introduce a bunch of plot hooks for them to check out and based on what their situation is, what they think, let them decide what happens next.
For the Jedi players, over the course of the campaign, I want them to go from pupils of a respected order to fugitive heretics, as the republic becomes darker and more imperial. Later once the empire is established maybe ill bring jedi hunters onto the scene (much later so these changes slowly appear). Republic soldiers will become less the protectors and more the enforcers. As for an overarching storyline or anything more specific i havnt really got a focus. I figured at first id work from the premade adventures and see where it leads them.
Some ideas for hooks/directions to offer them are: joining with the embryonic form of the rebellion (pre-bria tharen and senator bel-iblis/mon mothma), possibly going towards early attacks of imperial assets, using smugglers to get them away, maybe turning smuggler/bounty hunters to hide from the authorities. Or they could theoretically even try joining up with the empire, if the jedi turn dark although that one seems unlikely but who knows.
I guess thats about as much as I have so far. What do you guys think about the setup idea, of playing separately a little bit before bringing together the group. I figure if they have alittle more familiarity with play and their characters, it will be easier to get the group going?
Also suggestions with what I should plan more, my setup for beginning the campaign?
thanks a ton guys much appreciated

thanks guys much appreciated
