Ranger REG
Explorer
Alright, you got me there. I'm sorry I offended YOUR Jedi PC.
Agback said:First there is the variance problem.
LostSoul said:I'm not sure if I understand that... what I'm getting is that adding 10 to Difficulty 10 is a bigger problem to someone with 5D skill than adding 10 to Difficulty 15 to someone with 10D skill. (That is, adding the 10 has different effects based on your skill level.) And if you added 50% of the Difficulty, it would be worse for the higher skilled guy. Or am I lost on this?
I didn't have a problem with things; I used opposed rolls almost exclusively, and an intuitive idea about what the different Difficulty classes meant.
Agback said:But the problem also exists with opposed checks. The performance gap between two characters scale neither with the ratio of their dice pools nor the difference between their dice pools.
And using an 'intuitive idea of difficulty classes' doesn't solve the problem. It is at best an agreement to pretend that nothing is going wrong when something plainly is.
LostSoul said:
I guess I don't see how the problem crops up in play.
They had this chart that rated the different levels of skill in real world terms - 2D was average adult, 4D was trained professional, 6D was an elite in that field. So when we'd be playing and the PCs would need to Con an Imperial tech, I'd just roll 2D vs. the PC's skill. If it was a con artist, then I'd roll 4D. If it was a hot-shot con artist (like Paul Newman in Sting), I'd roll 6D.
Now this seemed to work well, because I knew what the die codes meant in real world terms. However, I'm open to examples of problems cropping up.
Tyler Do'Urden said:The write ups for the characters from the films really don't concern me... the only character in the movies that is currently living during the time period I'm playing in is Yoda- and he's only a 7th level knight.![]()
Jack Haggerty said:As you add dice, your average dice roll increases, and the chances for rolling that average roll increase, but your chance of getting either extreme decreases... The gaussian curve representing the odds of your dice roll gets taller and narrower. With more dice, you roll more reliably in the middle of the curve (and with a slightly higher middle), but not necessarily higher.