Psychic Warrior
First Post
Mephit James said:I think the ability generation method varies with the type of campaign. Most of my campaigns are the "little guy swept up in the big events" model and I always toy with the idea of rolling 3d6 and assigning the first to Strength, second to Dex, etc. I've never had the courage to force my players to do it, though, and was wondering if anyone actually has. I think it's fairly realistic and players would then put a lot more thought into what they would be effective as, but I imagine it creates unbalanced parties. If no one has a high Wisdom, for example, the party is without a cleric, which is doable, but a party without a fighter, for example, or any spellcasters is in trouble. I think it might work a lot better in a d20 Modern game and if I ever GM one of those I might try it out.
My question got a little lost in the middle so I'll repeat it here: Has anyone actually ever tried the 3d6 (or 4d6, drop lowest) roll six times and apply the first to Str, second to Dex, etc. method?
I'm quite certain people have. There are several on this board that play older editions where 3d6 in order (although the order would have been Str, Int, Wis, Dex, Con, Cha) is very common place. I wouldn't do it myself as it can make some pretty hopeless characters.