StreamOfTheSky
Adventurer
Should probably add, if people think 2 18's is kind of high, these attribute distributions are for high-powered games. i just find them more amusing.
was said:We played with using a base of 10 and rolled a d8 for each stat once in a high-powered. campaign. We've also used stats that were arranged ahead of time (ex. 16,15,14,13,12,11) arranged as we chose.
This...is actually a good point. I chimed in with an anti-pointbuy post, without actually offering what I do (and have done) myself for chargen--and that didn't address the OP's question. Sorry about that. I'll get to describing one thing I've done--that didn't work very well--at the end of this post.Nyaricus said:This is a post about ways to have fun with stat generation - not an anti-PB thread. If you like point buy, then thats all you really ahd to say - as you can see, people obviously like random stat gen - which is really no more random then any other aspect of the D&D game, other then the fact that it stays with for your career.
The problem here is that everyone's idea of 'unplayable' is different. That is a lot of what I meant when I said the player that can wheedle the best is often favoured by random statgen.If you have a character that is truely un-playable, then you should have the right to a re-roll. Players don't whine and pine all the time, or everytime about this. If they do, its probably more meta-game then not, and thats something you need to address out of game. Sorry you have had such a bad experience with this, but its just one other intersting aspect of D&D - a game that is based on dice, should start with dice. There, i said it. And the fact is, i could say many more things about your post about players and how they "always act." But i won't, because you are obviously stuck in quite the rut. My condolences.
See, my experience has been the opposite. Given random statgen, the people who most seemed to enjoy their char--and make them the most memorable--are the ones where the weaknesses fit the concept already. Unless you're talking about laughing at how the clumsy ranger failed his balance check and toppled from the bridge into the pit of lava or something (to pick an extreme example)--which is rather like kidding on the square.Man in the Funny Hat said:I have seen far more creative, memorable characters using random generation than I think I could ever hope to see with point buy. However, while I greatly dislike point-buy I do not despise anyone who prefers non-random methods as you seem to despise anyone who fails to conform to YOUR preferences. The fact is that random methods and non-random methods each have their faults and benefits. Do not make the mistake of thinking that we all need to conform to a unified method of play.
Actually, this is incorrect. As you directly quoted in your own post, I was only countering the idea that similar stats result in cookie-cutter chars. I never stated stats were unimportant. They are very important. But whereas in previous editions stats were one of the biggest things that differentiated two chars, that is simply no longer true since 3e. So the cookie-cutter threat is a weak justification for random statgen.And this...Is a clear contradiction in your position.
Man in the Funny Hat said:But wait - if you use point buy then you don't get whatever stats you want for your character. You abide by limitations set by your chosen method of generation. Myself, I find point buy to be Draconian in disallowing some characters to have better stats than others (because I do not consider it in ANY way unfair for one player to have a character that is superior to another character.) It also tends to result in unacceptably formulaic characters (a tendency exhibited with any method that allows a character to be "designed").
The fact is, your stats stay the same with rolling/random gen or with Point Buy - either way you abide by limitations set by your chosen method of generation. I was not "tossing it out" - merely stating that i was well aware of that facet of the "problem", and i knew that someone would exploit that fact before i could say otherwise - what i was doing was merely reiterating the obvious. What you start with is what you end with, unless you live long enough to change that fact (+to stats, magic items, wish spell, etc).IndyPendant said:One quibble tho: "the fact that it stays with you for your career" is a very big deal. As Stream pointed out--no other die roll affects your char so completely and permanently. This should not be so blithely tossed out and then dismissed out of hand.
This is similar to what I use.Bayonet_Chris said:I'm doing a standard point-buy (28) with a modification on ability increases. Instead of getting a straight +1 to an ability, players get points at certain levels. This way it's more difficult to increase your higher stats (which makes a certain amount of sense).
2nd, 4th, 6th, 8th, 10th = +1 points
12th, 14th, 16th, 18th, 20th = +2 points
I've toyed with this idea as well, but using the rules explained in the above post. The characters would start out less than stellar, but afterward would become very heroic as time went by.Mephit James said:I think the ability generation method varies with the type of campaign. Most of my campaigns are the "little guy swept up in the big events" model and I always toy with the idea of rolling 3d6 and assigning the first to Strength, second to Dex, etc. I've never had the courage to force my players to do it, though, and was wondering if anyone actually has. I think it's fairly realistic and players would then put a lot more thought into what they would be effective as, but I imagine it creates unbalanced parties. If no one has a high Wisdom, for example, the party is without a cleric, which is doable, but a party without a fighter, for example, or any spellcasters is in trouble. I think it might work a lot better in a d20 Modern game and if I ever GM one of those I might try it out.
My question got a little lost in the middle so I'll repeat it here: Has anyone actually ever tried the 3d6 (or 4d6, drop lowest) roll six times and apply the first to Str, second to Dex, etc. method?
This is one way in which I have gained some gaming mileage from the Complete Guide to Unlawful Carnal Knowledge. The method they made for generating the ability scores for children is the best I've seen yet!Thanee said:We did that once, quite recently actually, but in addition to the 3d6 we all got some generous bonuses derived from the parents' stats (playing the children of our old characters in that campaign).
Bye
Thanee
I agree entirely. But if you used my method (or a variant thereof which grants less total points over time), would that change your attitude even a little? Just curious as that's the intent for which I made that system in the first place, to make things nicer for people like you and I, while still allowing for characters to be "good" or "bad" at lower levels.IndyPendant said:I just thought I'd chime in with my opinion on this, because it's a strong one.
I really don't understand how it could be considered 'fun' to have stats you don't want for your char. Pointbuy already comes with checks and balances--and you can have weaknesses where you want them, instead of forced upon you. Random statgen tends to favour those who are simply lucky, or those who can whine and wheedle the GM the best. Those who favour random statgen seem to think that if the party has two fighter types, one of whom is clearly superior stat-wise to the other, the weaker character's player is considered 'immature' if he can't 'suck it up' and enjoy the character.
Bullcrap. Utter, complete claptrap.
This mindset seems to translate to "Keep the players down. Never let them play quite the character they want. Give the character a flaw the player hates. If the player doesn't like it, that's his problem. What a wuss." I don't know about you, but I wouldn't want to play under a GM like that. (And I have in my early years, before I learned to be picky. Many times... *shudder* : )
The fact is, it is perfectly natural to compare your char to others. And if the *only* reason why his char is better than yours is due to six rolls of the dice...you're going to have problems with that. And for something your character would have to live with for the rest of its existance! Sure, if you're mature, you can rise above all that--but why should you have to?
One of the biggest claims in support of dicerolling stats is that pointbuy and similar methods produce 'cookie-cutter' chars. Now, this was sort of true in previous editions of DND, where stats, gear, level, and HPs were pretty much the only things that differentiated Fighter A from Fighter B.
However, in 3.0 and 3.5e, this is no longer the case. Stats are a very minor aspect of a char. There are races, classes, skills, feats, prestige classes, chosen spells, etc etc. It would be *very hard* for two different players to create the exact same character. They would have to really work at it!
Random statgen is an insult to the player (you're not a good enough roleplayer to allow your character any weaknesses!) and it's mean-spirited (like an adult holding a candy just out of a toddler's reach. "Yes, these are the stats you *could* have--but The Dice Gods Say No!")
Random statgen will never, ever appear in a campaign I run. And the game would have to be otherwise VERY good for me to even consider accepting it as a player.