Cleon
Legend
I can go with those abilities.
And I was going to leave this one to Nookie.![]()
Well Nookie started this conversion, so we should make 'm do some of the work!
I can go with those abilities.
And I was going to leave this one to Nookie.![]()
Well Nookie started this conversion, so we should make 'm do some of the work!
Make me work? oh the audacity!!
Er anyway Sorry iv'e been without the net for the last 2 months. Im liking what i am seeing. I like the druidic spores thing.
Looking more closely at the pic the snake is impaled through the head so the snail empathy thing might not work out so good.
Maybe Goodberry as one of its SLA it sprinkles nutritious spores on the berries and they grow to become plump magical goodberries.
maybe shroomlings nitch is to destroy destructive vermin (such as the carnivorous Snail)and they have some powers to do just that. Natural pesticide spores. resistance to swarm damage.
Maybe we should stat up a shroomling swarm?
It would br great is someone put togeather a working draft as i'm not 100% sure how?
Does the CC have a section for non conversions?
Hypnotic Quils (su): Urdin Shroomlings carry special shortspears made from the quills of forest animals such as porcupines. The shroomling can choose to not do damage and instead anyone struck by one of these quills must roll a Dc X will save or be subject to an effect similar to the Hypnotism spell except there is not limit to the maximum number of hit dice the ability may effect.
Pesticide Spores (Ex): 1/day An Urdin Shroomling can produce a 5 ft spread of special chalk white spores from its cap that sicken creatures that fail a fortitude save for 1d4 rounds. However against vermin these spores are especially dangerous also acting as a poison delivering 1d6 primary and secondary con damage. Against swarms of vermin this poison is even more effective delivering 2d6 con damage.
Goodberry Spores (Su): 3/day an Urdin Shroomling can use the special blue spores on its skin to imbue small fruits with special powers copying the effects of the goodberry spell.
The Pesticide Spores and Goodberry Spores look OK, although I was thinking of wrapping them all under a single "Spores" SA like the 3E Myconid:
Monster Manual II said:Spores (Ex): As a standard action, a myconid can release a cloud of spores. These spores come in several different varieties, as described below. As it enters each new stage of life (increasing its Hit Dice by 1), a myconid gains a new variety of spore but does not lose access to the previous varieties. Each type of spore can be used a number of times per day equal to the myconid’s Hit Dice. A 3-HD myconid, for example, has the first three spores (distress, reproduction, and rapport), and it can use each variety three times per day. Spores can be released either in a 120-foot spread or as a 40-foot ray against a single target, as noted in the individual spore descriptions.
Distress: —.
Reproduction: —.
Rapport: —.
Pacification: —.
Hallucination: —.
Animation: —.
Just modify that to a fixed ("X") or stat-based ("X+Con bonus?") uses per day per spore and have 2-4 different types of spore and Bob's your uncle.
If you don't fancy that I can do the working draft instead.