Stat this up # 1

Hmm ok... Ohh i know. They can do a Spore that gets on other Shroomlings and buffs em somehow. Maybe they get hard scabby muchrooms on their bodies and they get a bark skin of their own.

Or a spore that grows into another mushroom creature (Campestri, Mychonid, Violet Fungus) something like summon natures ally but flavored differently
 

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Hmm ok... Ohh i know. They can do a Spore that gets on other Shroomlings and buffs em somehow. Maybe they get hard scabby muchrooms on their bodies and they get a bark skin of their own.

Or a spore that grows into another mushroom creature (Campestri, Mychonid, Violet Fungus) something like summon natures ally but flavored differently

The second of those sounds more like an SLA to me, but I think the "fungal armor" one is workable.
 

Ehh, I think you can put an SLA in the spores. Kind of like sowing dragon teeth.

But a buffing spore or two would be good.

I still think some druidic/plant-oriented SLAs that may be useful in combat makes sense for "elders" of the shroomlings.
 


Ehh, I think you can put an SLA in the spores. Kind of like sowing dragon teeth.

But a buffing spore or two would be good.

How about a "battle spores" which duplicate the effects of divine power to a number of shroomlings? (BAB increases to equal HD, +6 enhancement bonus to Strength, 1 temporary hit point per caster level)?

I still think some druidic/plant-oriented SLAs that may be useful in combat makes sense for "elders" of the shroomlings.

I don't think they should all be combat SLAs. I'd include some spells that are utility (e.g. speak with plants, wood shape, scrying) or dual-purpose (e.g. transport via plants, soften earth and stone, warp wood) as well as combat (e.g. entangle, wall of thorns).
 

That's a pretty potent battle spore! How about dropping the temp hp and reducing the Str bonus to +4?

I'll agree on the mixture of SLAs. How about adding entangle, speak with plants, transport via plants, wood shape 3/day each? I don't fancy using too high-level spells.
 





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