Stat this up # 1

Yes, a 40 ft. radius spread would seem too much. You might as well just say it affects all the Shroomlings.

I was thinking a 10 ft. burst like the Pesticide spores.

Come to think of it, shouldn't the Pesticide be a 10 ft. spread instead of a burst. The setup paragraph for Spores says they are only rays or spreads.

Come to think of it, we don't have any spores that work as rays. We'd better fix that!
 

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Shall we give the regular Shroomling a "ray" spore ability, so it makes sense to mention it in the Spores preamble?

How's this for a "ray" ability for the Urdin shroomling?

Woodrot: A shroomling can spit out spores in a 40 ft. ray that can cause wooden objects and plants to immediately decay, spouting mold and mushrooms. A living plant, plant creature or magical wooden object can negate the woodrot spores by succeeding on a DC 12 Fortitude save. Non-magical wooden objects get no save. Woodrot does 1d6 [?] damage to plants and wooden objects (ignoring hardness). In addition, plant creatures take 1d3 Str and 1d3 Con damage, while wooden objects and living plants are softened, warped and weakened, gaining a -2 penalty on hardness (if any) and all skill checks, ability checks and attack rolls involving the rotted target have a -4 penalty. For example, a woodrotted quarterstaff has a -4 attack penalty and -2 to hardness, a woodrotted oak door has -2 to hardness and -4 to its Break DC.
 



Yes, I can go for both of those as well.

Updating the Shroomling Working Draft.

Okay, how about this for the Gorri's Spores:

Spores (Su): A gorri shroomling can produce the following types of spores in addition to the spore types available to an Urdin shroomling.

Battle Powder: A gorri shroomling can spit out a puff of spores with a range of 40 ft. which explodes in a 10 ft. radius spread. All shroomlings within the spread are imbued with strength and skill in combat for a duration of X rounds. Their base attack bonus becomes equal to their Hit Dice (which may give them additional attacks) and they gain a +4 enhancement bonus to Strength.

Fighting Fungus: A gorri shroomling can spit a ray of spores with a 40 ft. range. If this ray hits a mass of lifeless organic material weighing at least 200 pounds (such as a forest floor rich in humus, a dead tree trunk, or a Medium sized humanoid corpse) the spores instantly germinate and a strange multi-armed fungus grows from the material within 1d3 rounds. this fungus has the statistics of a violet fungus except it lacks a poison special attack. The fighting fungus behaves like a creature summoned with a summon nature's ally spell, attacking the gorri's opponents to the best of its ability. The gorri can use speak with plants to communicate with the creature and direct it not to attack, to attack particular enemies, or to perform other actions. A fighting fungus decomposes to harmless pulp 1d10+10 rounds after it appears.
 


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