Sholari said:
Don't know if I am the only one that notices this. But fewer and fewer people seem to want to run games. DMs seem to be burning out more quickly these days.
WizarDru said:
My experience is exactly opposite to yours. More and more folks that I know actually want to run games than I've seen in the last 15 years. In the past, at best, I had one other DM...now I have three potential people, all running or working on their own games.
My experiences match both of yours, because i don't see them as contradictory. I see more people GMing now than i used, *and* i see them burning out more quickly. It used to be, there were a few semi-perpetual GMs who did all the GMing, but ran campaigns that lasted for several years, were frequently running multiple campaigns, and started a new one as soon as the old one finished. Now, i see a lot more people GMing, but rarely multiple campaigns; more of the campaigns fall apart more quickly (not always due to GM burnout); and a GM who has finished a campaign is less likely to want to jump right back into the saddle. In fact, in the last year i have twice had to deal with a GM who wanted to stop GMing in the middle of a well-run, fun ongoing campaign. In both cases, the players weren't getting tired of it, or otherwise feeling it had run its course--it was just the GM. In fact, in one case the GM wanted the campaign to continue, but just couldn't be the GM any more. I'd never before, in ~20 years of gaming, run into this phenomenon. GM ending a campaign 'cause it wasn't fun any more? Yep. Game falling apart for scheduling or personality reasons? Yep. Campaign ending because the storyarch was complete? Yep. Someone wanting to try GMing, and so the current GM graciously stepped aside? Yep. GM recognizing they were doing a poor job? Yep. But never before a GM wanting out of a perfectly good game. In both cases, they were D&D3E games, so i'm tempted to blame the greater complexity of D&D3E (compared to anything else i've played), but i'm not sure it's that simple. [edit: doh! My brain wasn't engaged: in one case, the GM suffered system frustration first, and we switched to a different system that he enjoyed, so the burnout was definitely unrelated to D&D3E.] I *do* know that, speaking as a GM, constant power escalation isn't particularly fun, and can even be actively frustrating, while that same power escalation tends to be one of the primary appeals as a player--and D&D3E probably has more and quicker power escalation built in than previous versions of D&D. As a player, i want to level on a regular basis. As a GM, i'd prefer the characters never to level (but rather grow in other ways)--the constant re-adjustment of the power curve, and re-learning how to make the game challenging, and so on, i find very tiring.