AeroDm
First Post
I was talking with a player of mine today and he was talking about his dismay with playing wizards and the lack of dice rolling. We began discussing the idea of having static saving throws (or assuming that all monsters rolled 10) and then randomizing the DC (as per the variant). This idea really intrigued me.
It has a lot of interesting flavor and would make the class a good deal more interesting. Moreover, it would cut down on the number of die rolls for the DM from area of affects and the like.
This also brought up the only problem, at least that we saw. If a wizard rolled a 20, everyone fails. If a wizard rolls a 1, everyone passes. The saving throw mechanic spreads out the potency of spells. However, it also sort of makes sense. If a wizard tosses a fireball accurately it is intuitive that people should fail. If he throws it poorly it is intuitive that they should pass. Flavor wise it seems to work.
Has anyone toyed with this and what are the other implications/horrible horrible oversights of the idea? Thanks.
It has a lot of interesting flavor and would make the class a good deal more interesting. Moreover, it would cut down on the number of die rolls for the DM from area of affects and the like.
This also brought up the only problem, at least that we saw. If a wizard rolled a 20, everyone fails. If a wizard rolls a 1, everyone passes. The saving throw mechanic spreads out the potency of spells. However, it also sort of makes sense. If a wizard tosses a fireball accurately it is intuitive that people should fail. If he throws it poorly it is intuitive that they should pass. Flavor wise it seems to work.
Has anyone toyed with this and what are the other implications/horrible horrible oversights of the idea? Thanks.