(Station Squatting)My Characters want their lives to be simple

Sometimes riding the DM's train is a lot of work, and the result in my case is characters that want "simple" yet adventurous lives.

My 3.5 rogue:
"We have to save the kingdom from the undead demon orc warlord? Undead plagues, buried demon gods, indestrutable evil artifacts? Yeesh, I'm having enough trouble keeping the ship we looted from the pirates staffed with all the monsters attacks depleting our crew. I'm only 18 years old dammit! Isn't there a tropical paradise somewhere that we can sail to and loot tombs and hunt dinosaurs at?"

My 4E Warlock
"So now that we've earned our freedom from that gladiatoral pits we're indebted to the very evil Temple of Set, performing "hits" for their Dark Lord as well as having various gangs that are angry at us in a pirate hive of scum and villany?

We're sneaking onto the first boat thats heading towards the goody-goody Lawful Good kingsdom at the northern end of the campiagn map post haste. After all this intrigue I'm looking forward to slaughtering tribes of frost gnobbits and penguinfolk that harass settlers in their borderlands, it'll be a freaking vacation. I think there's a monster infested forest where we could harvest magic maple syryp!"

Intrigue and Save The Worlds plots are too much darn stress for my lazy, greedy thieves, my simple belligerent fighting-men, or my debauched astrology student magic-users. They're more into some random violence, quick loot, booze and a safe bed.

They jump of the train at the next station, buy some liquor, chat up a buxom wench, and try to get the word on how an adventuring type can make some fast money, no strings attached, in these parts, preferablly dungeon-related. When we find some important epic artifact in the games of the gods, we drop it off that the nearest capable good temple/monastary and wash our hands of the business, looking for the next ruin to pillage or monster to ice.

Save the Village? Sure! Find the runaway apple farmer's daughter? Of course! Save the world from an empire spanning conspiracy involving a secret war between Faerie, the Cthulhu Mythos, Time-Travelling Nazis and the Modrons? Umm, we're probably too greedy, unwise and prone to dying for something that heavy. I'd really be more confident if you found a bunch of Paladins and Monks to handle that.
 

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LOL :)

So true.

Heh, we agree on that for sure.

One of the reasons I developed my particular style of play was because I had a group of players one time that said, "Look, we're out numbered, out gunned and not gonna get paid by the Crime Lord who hired and then double-crossed us anyway. We've got a ship, let's leave. The galaxy is freakin' huge! We'll just go drum up some captial somewhere else!" And so they did. They managed to escape to their vessel and jump out of the system about 85% of the way through the adventure. And I looked them all square in the eye and said, "Cool. Where do you want to go now?" I gave them several options that popped into my head and they picked one.

I usually dangle several plot ideas infront of them and some rumors and see which bait they go for. Sometimes their in the mood to take on the Dartrallian Pirate Armada. Sometimes they want to take it 'easy' and protect a herd of Gomorite Bulk Sheep from local rustlers. Always have a plan B (and C and D and...I think I'm on J now).

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Yeah, I've had that happen to different levels before.

one extreme case was someone who didn't want any sort of adventure life and wanted to spend the campaign running a store (and no adventure to back it up).

But, yeah, more minor cases here and there occasionally where a group simply says we're out numbered why are we doing this again? let's go somewhere else ...
 

One of my fav 2e characters was a forgotten realms ranger/spell fire who just wanted to be a farmer like his dad, and grandfather...the beholder cult had a diffrent thoughts...his best friend was a adrenalin junkie fighter...his home town sweetie was a wizard, and a few others that made up our 'adventureing' party...

My fav moment was at level 11, Mystra herself gave me the option to give up my powers and have a normal life, all I had to do was channel my spell fire into a stone at the highet of an upcomeing eclipse...The charcter would have but his then wife (Wizard) was captured by the cult of the dragon...so he had to make the hard choice...give up the powers and not be able to save her...or...

Then again when Jenny cam back from europe (3 month trip) and found out we had just rescued her, and I become a chossen instead of giving up the powers to do so she squileed for joy "That means no more sulking 'I just want to be a farmer' from you...you made your choice"
 

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