The Green Adam
First Post
I'm a bit confused of late...(ranty)
...by the attitude of so many "I'm gonna GM this way and you're gonna like or else!". Or else what? There's no game? Yay! You win. No game to play if we can't play your way. Happy. Having fun now?
Who do you think you are gaming for? If its solely for yourself, go find some solo adventures and run yourself through them. Better yet, write a story, determine what everyone does and read it back to yourself whenever you feel like gaming.
I run for me and my players. Al likes to solve puzzles, invent things and to some extent get to know the world. Nelson wants to beat up bad guys, look cool doing it and be known as the biggest bad a** in these here parts. Lynn is certain there are secrets and conspiracies everywhere and she wants to learn them and maybe make a few herself. Ken just wants to hang with his buddies and have some laughs. Rebecca wants action, whatever kind is available be it combat, diplomacy, trade or whathaveyou. Selina (my dear, sweet, Selina) wants to get to know the world and its people. What's the culture, who owns the weapon shop, what's his brother's name and why does he have an eyepath, this green broth is delicious - what's it called?, etc.
So let's see...what does it take to make an adventure in three or four seconds that the players will find irresistable...got it!
So in a nearby town a little girl fell into a well and a friend of players asks for help (For Rebecca and Ken). At the same time, the players were about to head off to a local dungeon to find the treasure noted on a map they found (For Nelson, Al, Rebecca and the others). Its a tough call because tomorrow is the Great Autumn Spirit festival and Selina and Al wanted to enter the Pie Making Contest (Selina, Al and Ken since festivals are often fun and provide comedy relief). Oh yeah, how come the Mayor's not so helpful in saving the girl in the well? What's up with that? (For Lynn).
These and maybe 6 other things are going on in and around the town and any could lead to fun and adventure. What if the dungeon is empty, cleaned out by other looters and adventurers long ago but the well is a secret portal to a watery faerie realm?
Give the players options, hooks and the feeling of freedom to explore and interact with your world in whatever way they want. It saves you a lot of anxiety when they don't go down the north path 100 paces, turn left at exactly the right moment to unavoidably witness the death of a local priest who they have to avenge or the campaign is over. bleh. No thanks. I can do that on WoW.
If the players want to open a bakery, make the quests for ingredients exciting, the customers bizarre, the King a huge fan of Cream Puffs and the rival bakery run by a nasty witch!
AD
...by the attitude of so many "I'm gonna GM this way and you're gonna like or else!". Or else what? There's no game? Yay! You win. No game to play if we can't play your way. Happy. Having fun now?
Who do you think you are gaming for? If its solely for yourself, go find some solo adventures and run yourself through them. Better yet, write a story, determine what everyone does and read it back to yourself whenever you feel like gaming.
I run for me and my players. Al likes to solve puzzles, invent things and to some extent get to know the world. Nelson wants to beat up bad guys, look cool doing it and be known as the biggest bad a** in these here parts. Lynn is certain there are secrets and conspiracies everywhere and she wants to learn them and maybe make a few herself. Ken just wants to hang with his buddies and have some laughs. Rebecca wants action, whatever kind is available be it combat, diplomacy, trade or whathaveyou. Selina (my dear, sweet, Selina) wants to get to know the world and its people. What's the culture, who owns the weapon shop, what's his brother's name and why does he have an eyepath, this green broth is delicious - what's it called?, etc.
So let's see...what does it take to make an adventure in three or four seconds that the players will find irresistable...got it!
So in a nearby town a little girl fell into a well and a friend of players asks for help (For Rebecca and Ken). At the same time, the players were about to head off to a local dungeon to find the treasure noted on a map they found (For Nelson, Al, Rebecca and the others). Its a tough call because tomorrow is the Great Autumn Spirit festival and Selina and Al wanted to enter the Pie Making Contest (Selina, Al and Ken since festivals are often fun and provide comedy relief). Oh yeah, how come the Mayor's not so helpful in saving the girl in the well? What's up with that? (For Lynn).
These and maybe 6 other things are going on in and around the town and any could lead to fun and adventure. What if the dungeon is empty, cleaned out by other looters and adventurers long ago but the well is a secret portal to a watery faerie realm?
Give the players options, hooks and the feeling of freedom to explore and interact with your world in whatever way they want. It saves you a lot of anxiety when they don't go down the north path 100 paces, turn left at exactly the right moment to unavoidably witness the death of a local priest who they have to avenge or the campaign is over. bleh. No thanks. I can do that on WoW.
If the players want to open a bakery, make the quests for ingredients exciting, the customers bizarre, the King a huge fan of Cream Puffs and the rival bakery run by a nasty witch!
AD
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