Alikar
First Post
I don't understand this. Is this the player's unwilling to go on a quest the DM wrote up? How is that such a bad thing? If the party doesn't want to do it, why does the DM have to force the players into it? Isn't THAT railroading?
Station Squatting is essentially ignoring the idea that the players are adventures not shop keepers. Basically think of it as the players settling down in one spot and refusing to save the day. Its one half of a basic social contract. The DM gives a world to adventure in without forcing their specific story and the players agree to be the adventures in that world. Railroading is the breach of the DMs portion of the contract and Station Squatting is the breach of the players' portion of the contract. There is nothing wrong with ignoring the DM's hooks and story and doing something else, that is simply getting on another train. Station Squatting is simply refusing to move anywhere at all.
Can't read the story at work, but what's wrong if players decide to create a bakery? How I wish my kill + loot players had that idea... I could even think about all the plots... Ogres acting like mobs, poisoned supplies, the river which waters were used to make the bread just got dry, a ghost wandering inside the bakery at midnight, some strange paying an obscene quantity of money for a special cake with rare ingredients...
No, those are all fine and great ideas and if the players go out to adventure, to run their bakery, then all is well. The problem is when they then keep ignoring those things. Such as having a pacifist party member in a war game. While you could make some cases and examples where that could be a good idea, in general its a bad idea. Same thing with doing something as mundane as a bakery, but to each their own.
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