First off, I know what you're thinking but I please take this seriously.
Our DM has promised a reward if we can get D20 3.5 stats for a potato.
The rules are very simple, it must be a feasible character race and the stats must be peer reviewed to be balanced in game.
Lets start, shall we?
Awakened Potato
Awakened Potatoes as Monsters
Tiny Plant
HD: ½ d10 (2 hp)
Initiative: +2 (Dex)
Speed: 40ft
AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-9
Attack: Slam +1 melee (1d3-1), +1 to attacks against Earth subtypes
Full Attack: Slam +1 melee (1d3-1)
Space/Reach: 2½ ft./0 ft.
Special Qualities: Paralysis, Sleep and Stunning immunity, darkvision 60 ft., low-light vision, +20 disguise if underground yet near surface, +2 resist disease
Saves: Fort +0, Ref +2, Will -5
Abilities: Str 8, Dex 14, Con Ø, Int Ø, Wis 1, Cha 1
Skills: Hide 8
Climate/Terrain: Farmland
Organization: Batch (8)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Also, I'm breaking my 2 month lurking rule before making a thread but these are extenuating circumstances
Our DM has promised a reward if we can get D20 3.5 stats for a potato.
The rules are very simple, it must be a feasible character race and the stats must be peer reviewed to be balanced in game.
Lets start, shall we?
Awakened Potato
- Plant subtype
- Tiny: As a Tiny creatures, Potatos have:
- -8 to grapple
- +2 to AC
- +8 to Hide
- Potato base land speed is 40 feet.
- immunity to paralysis, sleep and stunning effects.
- Darkvision 60ft, low-light vision
- +2 saving throw against disease
- +1 racial bonus on attack rolls against earth subtypes
- Automatic Languages: Common
- Bonus Languages: Terran and Undercommon.
- Favored Class: Druid
Awakened Potatoes as Monsters
Tiny Plant
HD: ½ d10 (2 hp)
Initiative: +2 (Dex)
Speed: 40ft
AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-9
Attack: Slam +1 melee (1d3-1), +1 to attacks against Earth subtypes
Full Attack: Slam +1 melee (1d3-1)
Space/Reach: 2½ ft./0 ft.
Special Qualities: Paralysis, Sleep and Stunning immunity, darkvision 60 ft., low-light vision, +20 disguise if underground yet near surface, +2 resist disease
Saves: Fort +0, Ref +2, Will -5
Abilities: Str 8, Dex 14, Con Ø, Int Ø, Wis 1, Cha 1
Skills: Hide 8
Climate/Terrain: Farmland
Organization: Batch (8)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Also, I'm breaking my 2 month lurking rule before making a thread but these are extenuating circumstances