ozziewolf said:If a PC isn't trying to be stealthy the monsters get a 25 perception check behind a door. Pretty high but ok no problem they're not trying to be quiet anyways.
If the PC's are being quiet they get a +5 to their hide ability.. great mines at 12 now so it would be 1d20+17 although we would roll the lowest stealth check.. in my party that would be the warlord 1d20+3 (He has a -1 armor check penalty and -1 dex penalty.) When moving quietly that would go against the monsters passive perception unless they where actively listening.. ok assuming passive it's 10 plus any modifiers. Otherwise it's 20 plus any modifiers.
I really don't see how this is breaking stealth. If anything it's encouraging people to try and move quietly through a dungeon.
OK, I haven't seen the book yet, but this explanation doesn't make sense to me ... Suppose the monster had a +4 Perception check, so a passive perception score of 14. If the party isn't trying to be sneaky, the monster needs to make a DC 25 from the other side of the door--impossible, whether active or passive. If they are trying to be sneaky, then they have to make a Stealth roll against the passive perception of 14, or opposed by the active perception check (I'm not sure when you'd use which); with the Warlord's penalty, this leads to about a 50% chance of the monster hearing them.
So, if you don't try to be quiet, it can't hear you; if you do, it might. How is this not discouraging the use of Stealth?