Ydars
Explorer
I played a Rogue/wizard till level 15 and used to basically use relatively low level spells to routinely kill the boss monster.
I had the practised spellcaster feat, to increase my caster level by +4, I used low level touch spells (like shocking grasp) and the feat for casters that allows them to use touch spells in sneak attacks (I can't remember the name of the feat now, as it has been a while), so by about 10-11 level I was going invisible, sneaking up on monsters and then hitting them with a 11d6 attack (5d6 lightning, 5d6 sneak attack and by that stage I had a rapier with lesser spell storing so I was adding in +1d6 for the rapier. It was brutal since shocking grasp is a very low level spell so I could do this a few times a day. I often one-shoted the monsters at the back.
I also used to summon a low level monster and then use Benign transposition to get myself out of danger (and other party members out of grapples and from being engulfed by gelatinous cubes etc). Or I would send the summoned monster into combat, the monsters would ignore them and then I would swap myself in, avoiding attacks of opportunity etc. Or I would use my summoned monster to a) get flanking on a monster and b) make it aid another (attack AC10 to either grant me +2 AC or +2 to hit). I also had adaptable flanker and vexing flanker feats to make me much more annoying: remember playing a sneak attacker is all about the set-up. You need to be able to get in, with huge AC and attack and do 6d6 every round, then get out. It takes some practise to know what is too dangerous and what is good.
A rogue with just a few levels of wizard can be brutal, especially if you use scribe scroll to bulk up on utility and other spells. Shield, mage armour and magic tattoo were also great favourites of mine for massively boosting AC.
I had the practised spellcaster feat, to increase my caster level by +4, I used low level touch spells (like shocking grasp) and the feat for casters that allows them to use touch spells in sneak attacks (I can't remember the name of the feat now, as it has been a while), so by about 10-11 level I was going invisible, sneaking up on monsters and then hitting them with a 11d6 attack (5d6 lightning, 5d6 sneak attack and by that stage I had a rapier with lesser spell storing so I was adding in +1d6 for the rapier. It was brutal since shocking grasp is a very low level spell so I could do this a few times a day. I often one-shoted the monsters at the back.
I also used to summon a low level monster and then use Benign transposition to get myself out of danger (and other party members out of grapples and from being engulfed by gelatinous cubes etc). Or I would send the summoned monster into combat, the monsters would ignore them and then I would swap myself in, avoiding attacks of opportunity etc. Or I would use my summoned monster to a) get flanking on a monster and b) make it aid another (attack AC10 to either grant me +2 AC or +2 to hit). I also had adaptable flanker and vexing flanker feats to make me much more annoying: remember playing a sneak attacker is all about the set-up. You need to be able to get in, with huge AC and attack and do 6d6 every round, then get out. It takes some practise to know what is too dangerous and what is good.
A rogue with just a few levels of wizard can be brutal, especially if you use scribe scroll to bulk up on utility and other spells. Shield, mage armour and magic tattoo were also great favourites of mine for massively boosting AC.
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