Stealth Wasp (CR 5 Aberration)

Brasswatchman

First Post
A new boss monster, intended for a 3rd level party. I'm going to have to put this into play very quickly, it looks like, so I'd appreciate some comments. :heh: Sorry for the trouble.

Stealth Wasp
Size/Type: Large Aberration
Hit Dice: 7d8+14 (45 hp)
Initiative: +1
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +5/+13
Attack: Sting +8 melee (1d3+6 plus poison)
Full Attack: Sting +8 melee (1d3+6 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., cloak, wing blast, spells, vulnerability to fire.
Saves: Fort +4, Ref +5, Will +6
Abilities: Str 18, Dex 12, Con 14, Int 6, Wis 13, Cha 11
Skills: Listen +2, Move Silently +4, Spot +13, Survival +3*.
Feats: Hover, Lightning Reflexes, Track.
Environment: Temperate forests
Organization: Solitary, swarm (2-5), or nest (11-20)
Challenge Rating: 5
Advancement: --
Level Adjustment: —

Poison (Ex): Injury, Fortitude DC 15, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.

Cloak (Su): The stealth wasp can use the spell invisibility (self only) as a move-equivalent action. The stealth wasp cannot turn itself invisible in the same round it attacks.

Wing Blast (Su): Twice per day, by moving its wings rapidly, the stealth wasp can mimic the effect of a gust of wind spell, as if cast by a 5th level druid (DC 13). Using this ability counts as an attack for the purposes of the stealth wasp’s cloak ability.

Spell-Like Abilities: 3/day – cure light wounds, as if by a 5th level druid (self only; 1d8+5).

Skills
Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.

Edit: typo. Had wrong saves down.
 
Last edited:

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I like it a lot, but then, I have a good deal of fondness for big evil wasps, anyway. ;)

Any chance of some fluff for this guy, though?
 


Can you define "Boss Monster"?

If it were me I'd probably switch Track out for Weapon Focus Sting, or maybe Improved Natural Attack. And the Survival score is wrong.
 

fnork de sporg said:
Can you define "Boss Monster"?

As in, my campaign is based on the 90's Squaresoft games, and I tend to end each session with a relatively large challenge, such as I might.

fnork de sporg said:
And the Survival score is wrong.

(checks math) How so? I'm not seeing the problem.
 

it should have 10 skill ranks.

it has Listen 1 (+1 Wis), Move Silently 3 (+1 Dex), Spot 4 (+1 Wis +8 racial), Survival 2 (+1 Wis)

looks right to me.
 


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