Steam and Steel - A Guide to Fantasy Steamworks - extra teaser posted 4/27/04

beverson said:
Dextra, you mention the first week of March in this post - can we get an update on
where things stand at this point, if possible?

thanks!

beverson - from what I know of things, there have been yet more art problems, and HH and Dextra have been very busy. Until the artists send in the final pieces of art that are still being waited on, it can't be released, and of course I have no idea when that'll happen :(
 

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*Whimper*

It seems that every product I try to integrate into my Iron Kingdoms game has problems...

Ah well...

The Auld Grump, who would buy this product sans illustrations...
 



Looking forward to this release as well (with or without pics).

Steam and Steel and OGL Steampunk will probably be two of the main sources I use for my "someday soon" game, when released anyhow.

Any chances of a teaser or two while we await the final product?
 

Carnifex said:
The vehicle 'templates' in the book are:

Copter - with 'Skyrunner Scout' sample copter build.
Copter, Dragonfly - with Elven Cloudhawk sample dragonfly copter build. (Think ornithopter!)
Dirigible - with Hurdellian War Eagle sample dirigible build.
Dirigible, Personal - with Pirate Scout sample personal dirigible build.
Steam Train - with Shadow Wood route freight train sample train build.
Steam Ship - basically adding steam-base engines to a normal form of ship.
Steam Ship, Ironclad - with "Fearless" sample ironclad build.
Steam Wagon - with Dr. Almacroft’s Amazing Horseless Carriage sample wagon build.
Submersible - with Iron Shark sample submersible build.
Tunneller - with kobold Rockripper sample tunneller build.

Basically, the reason I refer to 'em as vehicle 'templates' is that each vehicle type comes with a base form, which you can then add things like extra armour, HD, special abilities like spell resistance, improved manoeuverability etc to, for an increase in GP cost.

As you can see, there are qutie a few aircraft! And as well as vehicles going over sea and land, there's the tunneller going *underground* and the submersible going underwater :)


So in a sense you can upgrade your vehicles laater in a game to add more speed and manoeuverability.
 
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@Zym - what kinds of teasers would you like? :)

@Tecnowraith - you could do that, yes. I initially designed it to allow for a very flexible system for creating new vehicle types from scratch, but you could use it for upgrading an existing vehicle during a campaign :)
 

Carnifex said:
@Zym - what kinds of teasers would you like? :)

@Tecnowraith - you could do that, yes. I initially designed it to allow for a very flexible system for creating new vehicle types from scratch, but you could use it for upgrading an existing vehicle during a campaign :)


Yeah, I have been trying to figure that out. Let's you to do steampunk style racing similar to Fast and the Furious and want desgin your vehilces and modiy your engine. How would one do this with rules?
 

Carnifex said:
@Zym - what kinds of teasers would you like? :)

Heck, I don't know really, teasers just wet your appetite, so appetize me! =)

I guess any info would do really. Some stat block example of vehicles or armor to gawk at? Any PRC's?, how about a table of contents? Campaign chunks? Flexability of tech levels and items?, any of the general crunchy PDF tidbits that are often thrown out by gaming co.'s would certainly satisfy and help ease the wait.
 
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