ProtoClone said:
Yeah I am aware that such a setting exists. I want to know what you could come up with.
See what I was thinking was something that wasn't so hoaky.
I, too, am trying to figure out how my beloved
Space: 1889 is hokey. Maybe because it's too well-grounded in the literature, culture, and speculative science of the actual Victorian era to qualify as steampunk?
it's hard to beat
Space: 1889's "ether propeller" concept for coolness, but you could posit ships that are launched into orbit by super-cannons, as in Verne, or powered by the antigravity material liftwood, oops, I mean, cavorite, as in Wells.
Radiation pressure was in fact deduced theoretically by Maxwell in the 1870s, so the idea of solar sails in a steampunk game fits pretty nicely into Victorian speculative science.
I seem to remember an extremely wacky
Dr. Who story about a yacht race in space, where the "deck hands" wore bulky spacesuits to climb the rigging and trim the solar sails.
As for your aliens, how about a race of clockworkmen, possibly the progeny of automatons built by now-vanished Martians as slaves, only to overthrow their masters and now threaten Earth?
Or maybe just some bat-crazy octopus men.